问题
I have an uiimage with transparent background. if I invert the colors with the follow method, the transparent background change to white and then to black.
I want that it doesnt invert transparent pixels? how can i do that?
-(UIImage *) getImageWithInvertedPixelsOfImage:(UIImage *)image {
UIGraphicsBeginImageContextWithOptions(image.size, NO, 2);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
[image drawInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width, image.size.height));
UIImage * result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
Thank You!
回答1:
this is how I solved.
It is the code that you can find in other answers, but with the masking of the current image with the same image, with rotated context (for transforming from CG* coords to UI* coords).
- (UIImage *)invertImage:(UIImage *)originalImage
{
UIGraphicsBeginImageContext(originalImage.size);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
CGRect imageRect = CGRectMake(0, 0, originalImage.size.width, originalImage.size.height);
[originalImage drawInRect:imageRect];
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0, originalImage.size.height);
CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, -1.0);
//mask the image
CGContextClipToMask(UIGraphicsGetCurrentContext(), imageRect, originalImage.CGImage);
CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor whiteColor].CGColor);
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, originalImage.size.width, originalImage.size.height));
UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return returnImage;
}
回答2:
I created a Pod from @maggix's answer:
pod 'UIImage+InvertedImage'
回答3:
This is a Swift 4.0 version of @maggix answer...
func invertImage(with originalImage: UIImage) -> UIImage? {
var image: UIImage?
UIGraphicsBeginImageContext(originalImage.size)
if let context = UIGraphicsGetCurrentContext() {
context.setBlendMode(.copy)
let imageRect = CGRect(x: 0, y: 0, width: originalImage.size.width, height: originalImage.size.height)
originalImage.draw(in: imageRect)
context.setBlendMode(.difference)
// translate/flip the graphics context (for transforming from CG* coords to UI* coords
context.translateBy(x: 0, y: originalImage.size.height)
context.scaleBy(x: 1.0, y: -1.0)
//mask the image
context.clip(to: imageRect, mask: originalImage.cgImage!)
context.setFillColor(UIColor.white.cgColor)
context.fill(CGRect(x: 0, y:0, width: originalImage.size.width, height: originalImage.size.height))
image = UIGraphicsGetImageFromCurrentImageContext()
}
UIGraphicsEndImageContext()
return image
}
来源:https://stackoverflow.com/questions/16344743/invert-colors-of-image-with-transparent-background