问题
I am having a problem where I need to some off-screen work with opengl es2 by software rendering(Only has CPU, no GPU). The question is can I use pbuffer without GPU? Also, how to directly save to a png file after drawing something. Please help and give me a demo.
回答1:
First, use EGL to create an off-screen buffer:
eglCreatePbufferSurface(display, config, PBufAttribs);
Then read the buffer:
GLint size;
size = esContext->width * esContext->height * 4;
GLubyte *data = (GLubyte*)malloc(size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glReadPixels(0,0,esContext->width,esContext->height,GL_RGB,GL_UNSIGNED_BYTE,data);
The last save to pixel buffer to a bmp file. (reminder: In 24 bit bmp image, the order is BGR, not RGB; So need to switch the image data from BGR to RGB.)
来源:https://stackoverflow.com/questions/12906971/difference-from-eglcreatepbuffersurface-and-eglcreatepixmapsurface-with-opengl-e