How to listen keyboard in background and fire keystrokes on demand?

主宰稳场 提交于 2019-11-27 02:06:53

Source : Here

Usage: To create the hook

Private WithEvents kbHook As New KeyboardHook

Then each event can be handled:

Private Sub kbHook_KeyDown(ByVal Key As System.Windows.Forms.Keys) Handles kbHook.KeyDown
    Debug.WriteLine(Key.ToString) 
End Sub 
Private Sub kbHook_KeyUp(ByVal Key As System.Windows.Forms.Keys) Handles kbHook.KeyUp 
    Debug.WriteLine(Key) 
End Sub

Keyboard Hook Class :

Imports System.Runtime.InteropServices

Public Class KeyboardHook

    <DllImport("User32.dll", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _
    Private Overloads Shared Function SetWindowsHookEx(ByVal idHook As Integer, ByVal HookProc As KBDLLHookProc, ByVal hInstance As IntPtr, ByVal wParam As Integer) As Integer
    End Function
    <DllImport("User32.dll", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _
    Private Overloads Shared Function CallNextHookEx(ByVal idHook As Integer, ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As Integer
    End Function
    <DllImport("User32.dll", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _
    Private Overloads Shared Function UnhookWindowsHookEx(ByVal idHook As Integer) As Boolean
    End Function

    <StructLayout(LayoutKind.Sequential)> _
    Private Structure KBDLLHOOKSTRUCT
        Public vkCode As UInt32
        Public scanCode As UInt32
        Public flags As KBDLLHOOKSTRUCTFlags
        Public time As UInt32
        Public dwExtraInfo As UIntPtr
    End Structure

    <Flags()> _
    Private Enum KBDLLHOOKSTRUCTFlags As UInt32
        LLKHF_EXTENDED = &H1
        LLKHF_INJECTED = &H10
        LLKHF_ALTDOWN = &H20
        LLKHF_UP = &H80
    End Enum

    Public Shared Event KeyDown(ByVal Key As Keys)
    Public Shared Event KeyUp(ByVal Key As Keys)

    Private Const WH_KEYBOARD_LL As Integer = 13
    Private Const HC_ACTION As Integer = 0
    Private Const WM_KEYDOWN = &H100
    Private Const WM_KEYUP = &H101
    Private Const WM_SYSKEYDOWN = &H104
    Private Const WM_SYSKEYUP = &H105

    Private Delegate Function KBDLLHookProc(ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As Integer

    Private KBDLLHookProcDelegate As KBDLLHookProc = New KBDLLHookProc(AddressOf KeyboardProc)
    Private HHookID As IntPtr = IntPtr.Zero

    Private Function KeyboardProc(ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As Integer
        If (nCode = HC_ACTION) Then
            Dim struct As KBDLLHOOKSTRUCT
            Select Case wParam
                Case WM_KEYDOWN, WM_SYSKEYDOWN
                    RaiseEvent KeyDown(CType(CType(Marshal.PtrToStructure(lParam, struct.GetType()), KBDLLHOOKSTRUCT).vkCode, Keys))
                Case WM_KEYUP, WM_SYSKEYUP
                    RaiseEvent KeyUp(CType(CType(Marshal.PtrToStructure(lParam, struct.GetType()), KBDLLHOOKSTRUCT).vkCode, Keys))
            End Select
        End If
        Return CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam)
    End Function

    Public Sub New()
        HHookID = SetWindowsHookEx(WH_KEYBOARD_LL, KBDLLHookProcDelegate, System.Runtime.InteropServices.Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly.GetModules()(0)).ToInt32, 0)
        If HHookID = IntPtr.Zero Then
            Throw New Exception("Could not set keyboard hook")
        End If
    End Sub

    Protected Overrides Sub Finalize()
        If Not HHookID = IntPtr.Zero Then
            UnhookWindowsHookEx(HHookID)
        End If
        MyBase.Finalize()
    End Sub

End Class

If you use KeyboardHook class, make sure you have to build your program before using. With regards to the question for a specific key, you can trigger it in KeyDown or KeyUp event. But before that, you have to use sendkeys to send keys to active window.

SendKeys.Send("L") 'Sends letter L to active window.

Then you can do the following code; below checks if letter "a" is being pressed.

Private Sub kbHook_KeyDown(ByVal Key As System.Windows.Forms.Keys) Handles kbHook.KeyDown
    Debug.WriteLine(Key.ToString) 
    if Key.ToString() = "a" then
     'trigger your sendkeys
    end if
End Sub 

To trigger a specific key like a switch button, just declare a boolean variable to check if the button is switched or not. You can declare it globally:

Dim switch as boolean = false

Just update the area where you set a condition to check the letter pressed. It will look like below:

if Key.ToString() = "a" then
  if switch = false then
    switch = true
    'trigger send keys
  else
    switch = false
    'deactivate send keys
  end if
end if

To have a specific time in sending keys, use timer. I hope it helps.

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