I want to make a program in vb.NET 2008 which will listen keyboard in background, i.e. even though the application is minimized (globally). If a specific key is been pressed by user, it should keep firing 2 other keys at regular given time intervals until the user presses that specific key again.
How can this be done in vb.NET 2008?
Source : Here
Usage: To create the hook
Private WithEvents kbHook As New KeyboardHook
Then each event can be handled:
Private Sub kbHook_KeyDown(ByVal Key As System.Windows.Forms.Keys) Handles kbHook.KeyDown
Debug.WriteLine(Key.ToString)
End Sub
Private Sub kbHook_KeyUp(ByVal Key As System.Windows.Forms.Keys) Handles kbHook.KeyUp
Debug.WriteLine(Key)
End Sub
Keyboard Hook Class :
Imports System.Runtime.InteropServices
Public Class KeyboardHook
<DllImport("User32.dll", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _
Private Overloads Shared Function SetWindowsHookEx(ByVal idHook As Integer, ByVal HookProc As KBDLLHookProc, ByVal hInstance As IntPtr, ByVal wParam As Integer) As Integer
End Function
<DllImport("User32.dll", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _
Private Overloads Shared Function CallNextHookEx(ByVal idHook As Integer, ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As Integer
End Function
<DllImport("User32.dll", CharSet:=CharSet.Auto, CallingConvention:=CallingConvention.StdCall)> _
Private Overloads Shared Function UnhookWindowsHookEx(ByVal idHook As Integer) As Boolean
End Function
<StructLayout(LayoutKind.Sequential)> _
Private Structure KBDLLHOOKSTRUCT
Public vkCode As UInt32
Public scanCode As UInt32
Public flags As KBDLLHOOKSTRUCTFlags
Public time As UInt32
Public dwExtraInfo As UIntPtr
End Structure
<Flags()> _
Private Enum KBDLLHOOKSTRUCTFlags As UInt32
LLKHF_EXTENDED = &H1
LLKHF_INJECTED = &H10
LLKHF_ALTDOWN = &H20
LLKHF_UP = &H80
End Enum
Public Shared Event KeyDown(ByVal Key As Keys)
Public Shared Event KeyUp(ByVal Key As Keys)
Private Const WH_KEYBOARD_LL As Integer = 13
Private Const HC_ACTION As Integer = 0
Private Const WM_KEYDOWN = &H100
Private Const WM_KEYUP = &H101
Private Const WM_SYSKEYDOWN = &H104
Private Const WM_SYSKEYUP = &H105
Private Delegate Function KBDLLHookProc(ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As Integer
Private KBDLLHookProcDelegate As KBDLLHookProc = New KBDLLHookProc(AddressOf KeyboardProc)
Private HHookID As IntPtr = IntPtr.Zero
Private Function KeyboardProc(ByVal nCode As Integer, ByVal wParam As IntPtr, ByVal lParam As IntPtr) As Integer
If (nCode = HC_ACTION) Then
Dim struct As KBDLLHOOKSTRUCT
Select Case wParam
Case WM_KEYDOWN, WM_SYSKEYDOWN
RaiseEvent KeyDown(CType(CType(Marshal.PtrToStructure(lParam, struct.GetType()), KBDLLHOOKSTRUCT).vkCode, Keys))
Case WM_KEYUP, WM_SYSKEYUP
RaiseEvent KeyUp(CType(CType(Marshal.PtrToStructure(lParam, struct.GetType()), KBDLLHOOKSTRUCT).vkCode, Keys))
End Select
End If
Return CallNextHookEx(IntPtr.Zero, nCode, wParam, lParam)
End Function
Public Sub New()
HHookID = SetWindowsHookEx(WH_KEYBOARD_LL, KBDLLHookProcDelegate, System.Runtime.InteropServices.Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly.GetModules()(0)).ToInt32, 0)
If HHookID = IntPtr.Zero Then
Throw New Exception("Could not set keyboard hook")
End If
End Sub
Protected Overrides Sub Finalize()
If Not HHookID = IntPtr.Zero Then
UnhookWindowsHookEx(HHookID)
End If
MyBase.Finalize()
End Sub
End Class
If you use KeyboardHook class, make sure you have to build your program before using. With regards to the question for a specific key, you can trigger it in KeyDown or KeyUp event. But before that, you have to use sendkeys to send keys to active window.
SendKeys.Send("L") 'Sends letter L to active window.
Then you can do the following code; below checks if letter "a" is being pressed.
Private Sub kbHook_KeyDown(ByVal Key As System.Windows.Forms.Keys) Handles kbHook.KeyDown
Debug.WriteLine(Key.ToString)
if Key.ToString() = "a" then
'trigger your sendkeys
end if
End Sub
To trigger a specific key like a switch button, just declare a boolean variable to check if the button is switched or not. You can declare it globally:
Dim switch as boolean = false
Just update the area where you set a condition to check the letter pressed. It will look like below:
if Key.ToString() = "a" then
if switch = false then
switch = true
'trigger send keys
else
switch = false
'deactivate send keys
end if
end if
To have a specific time in sending keys, use timer. I hope it helps.
来源:https://stackoverflow.com/questions/15038413/how-to-listen-keyboard-in-background-and-fire-keystrokes-on-demand