SpriteKit RGBA444_COMPRESSED doubles the size on screen

非 Y 不嫁゛ 提交于 2019-12-10 13:27:17

问题


I am running a SpriteKit game on iPhone4, iOS7.1 When I select the regular RGBA888 texture atlas format it looks good, however, when I try to use RGBA444_COMPRESSED, all atlas textures are double the size as if the display is not retina.

Any ideas?

来源:https://stackoverflow.com/questions/32467883/spritekit-rgba444-compressed-doubles-the-size-on-screen

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