问题
I am currently trying to learn how to implement MVVM using Unity and Caliburn Micro. After looking around for help elsewhere I am still unsure about how to set up the Constructor Injection properly. I don't know if this is not working due to my lack of expertise in MVVM or something else.
My problem is I want to pass in two IScreen Objects into my main window(shell) Class that can be navigated between when the user clicks on a button. Here is the code for the constructor in my MainWindowViewModel class:
private IScreen campaignViewModel, stringsViewModel;
public MainWindowViewModel(IScreen campaignViewModel, IScreen stringsViewModel)
{
this.campaignViewModel = campaignViewModel;
this.stringsViewModel = stringsViewModel;
ActiveItem = this.campaignViewModel;
}
This is the code I am using in my Bootstrapper(Unity) class:
private static IUnityContainer BuildContainer()
{
IUnityContainer result = new UnityContainer();
result
.RegisterInstance(result)
.RegisterInstance<IWindowManager>(new WindowManager())
.RegisterInstance<IEventAggregator>(new EventAggregator());
result
.RegisterType<IScreen, CampaignsViewModel>()
.RegisterType<IScreen, StringsViewModel>()
.RegisterType<MainWindowViewModel>(new InjectionConstructor(typeof(IScreen), typeof(IScreen)));
return result;
}
protected override object GetInstance(Type service, string key)
{
var result = unity.Resolve(service, key);
if (result == null)
throw new Exception(string.Format("Could not locate any instance of contract {0}", service));
return result;
}
When this runs the MainWindowViewModel receives two instances of StringsViewModel. Although if I were to put a key into the statement:
result.RegisterType<IScreen, StringsViewModel>("StringsView");
Then it passes in two instances of CampaignsViewModel. I don't know how to specify to the InjectionConstructor that I want it to pass in one instance of CampaignViewModel and StringsViewModel. I have a feeling it may have something to do with the GetInstance method, but I am unsure.
Any help would be greatly appreciated!
Thanks.
回答1:
In your constructor you define the same interface twice.
How will the DI framework know which is which?? Answer: it can't.
So instead of this use 2 interfaces:
public MainWindowViewModel(ICampaignScreen campaignViewModel, IStringsScreen stringsViewModel)
You can make both of these inherit from IScreen:
public interface ICampaignScreen : IScreen
and neither need add anything to IScreen - they simply provide a means for the Framework to differentiate between them.
回答2:
Changed:
result
.RegisterType<IScreen, CampaignsViewModel>()
.RegisterType<IScreen, StringsViewModel>()
.RegisterType<MainWindowViewModel>(new InjectionConstructor(typeof(IScreen), typeof(IScreen)));
To:
result
.RegisterType<IScreen, CampaignsViewModel>()
.RegisterType<IScreen, StringsViewModel>()
.RegisterType<MainWindowViewModel>(new InjectionConstructor(typeof(CampaignsViewModel), typeof(StringsViewModel)));
And this worked. I don't know if it violates any rules or principles but it works for now.
来源:https://stackoverflow.com/questions/6570109/unity-caliburn-micro-injection-constructor-with-multiple-parameters