Data structure for soundex algorithm?

自作多情 提交于 2019-12-10 11:07:07

问题


Can anyone suggest me on what data structure to use for a soundex algorithm program? The language to be used is Java. If anybody has worked on this before in Java. The program should have these features: be able to read about 50,000 words should be able to read a word and return the related words having the same soundex

I don't want the program implementation just few advices on what data structure to use.


回答1:


TIP: If you use SQL as a databackend then you can let SQL handle it with the two sql-functions SOUNDEX and DIFFERENCE.

Maybe not what you wanted, but many people do not know that MSsql has those two functions.




回答2:


Well soundex can be implemented in a straightforward pass over a string, so that doesn't require anything special.

After that the 4 character code can be treated as an integer key.

Then just build a dictionary that stores word sets indexed by that integer key. 50,000 words should easily fit into memory so nothing fancy is required.

Then walk the dictionary and each bucket is a group of similar sounding words.

Actually, here is the whole program in perl:

#!/usr/bin/perl
use Text::Soundex;
use Data::Dumper;
open(DICT,"</usr/share/dict/linux.words");
my %dictionary = ();
while (<DICT>) {
        chomp();
        chomp();
        push @{$dictionary{soundex($_)}},$_;
}
close(DICT);
while (<>) {
        my @words = split / +/;
        foreach (@words) {
            print Dumper $dictionary{soundex($_)};
        }
}



回答3:


I believe you just need to convert the original strings into soundex keys into a hashtable; the value for each entry in the table would be a collection of original strings mapping to that soundex.

The MultiMap collection interface (and its implementations) in Google Collections would be useful to you.




回答4:


class SpellChecker
{

  interface Hash {
    String hash(String);
  }

  private final Hash hash;

  private final Map<String, Set<String>> collisions;

  SpellChecker(Hash hash) {
    this.hash = hash;
    collisions = new TreeSet<String, Set<String>>();
  }

  boolean addWord(String word) {
    String key = hash.hash(word);
    Set<String> similar = collisions.get(key);
    if (similar == null)
      collisions.put(key, similar = new TreeSet<String>());
    return similar.add(word);
  }

  Set<String> similar(String word) {
    Set<String> similar = collisions.get(hash.hash(word));
    if (similar == null)
      return Collections.emptySet();
    else
      return Collections.unmodifiableSet(similar);
  }

}

The hash strategy could be Soundex, Metaphone, or what have you. Some strategies might be tunable (how many characters does it output, etc.)




回答5:


Since soundex is a hash, I'd use a hash table, with the soundex as the key.




回答6:


you want a 4-byte integer.

The soundex algorithm always returns a 4-character code, if you use ANSI inputs, you'll get 4-bytes back (represented as 4 letters).

So store the codes returned in a hashtable, convert your word to the code and look it up in the hashtable. Its really that easy.



来源:https://stackoverflow.com/questions/270771/data-structure-for-soundex-algorithm

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