问题
What is the best way to design a C API for dlls which deals with the problem of passing "objects" which are C runtime dependent (FILE*, pointer returned by malloc, etc...). For example, if two dlls are linked with a different version of the runtime, my understanding is that you cannot pass a FILE* from one dll to the other safely.
Is the only solution to use windows-dependent API (which are guaranteed to work across dlls) ? The C API already exists and is mature, but was designed from a unix POV, mostly (and still has to work on unix, of course).
回答1:
You asked for a C, not a C++ solution.
The usual method(s) for doing this kind of thing in C are:
Design the modules API to simply not require CRT objects. Get stuff passed accross in raw C types - i.e. get the consumer to load the file and simply pass you the pointer. Or, get the consumer to pass a fully qualified file name, that is opened , read, and closed, internally.
An approach used by other c modules, the MS cabinet SD and parts of the OpenSSL library iirc come to mind, get the consuming application to pass in pointers to functions to the initialization function. So, any API you pass a FILE* to would at some point during initialization have taken a pointer to a struct with function pointers matching the signatures of fread, fopen etc. When dealing with the external FILE*s the dll always uses the passed in functions rather than the CRT functions.
With some simple tricks like this you can make your C DLLs interface entirely independent of the hosts CRT - or in fact require the host to be written in C or C++ at all.
回答2:
Neither existing answer is correct: Given the following on Windows: you have two DLLs, each is statically linked with two different versions of the C/C++ standard libraries.
In this case, you should not pass pointers to structures created by the C/C++ standard library in one DLL to the other. The reason is that these structures may be different between the two C/C++ standard library implementations.
The other thing you should not do is free a pointer allocated by new or malloc from one DLL that was allocated in the other. The heap manger may be differently implemented as well.
Note, you can use the pointers between the DLLs - they just point to memory. It is the free that is the issue.
Now, you may find that this works, but if it does, then you are just luck. This is likely to cause you problems in the future.
One potential solution to your problem is dynamically linking to the CRT. For example,you could dynamically link to MSVCRT.DLL. That way your DLL's will always use the same CRT.
Note, I suggest that it is not a best practice to pass CRT data structures between DLLs. You might want to see if you can factor things better.
Note, I am not a Linux/Unix expert - but you will have the same issues on those OSes as well.
回答3:
The problem with the different runtimes isn't solvable because the FILE* struct belongs to one runtime on a windows system.
But if you write a small wrapper Interface your done and it does not really hurt.
stdcall IFile* IFileFactory(const char* filename, const char* mode);
class IFile {
virtual fwrite(...) = 0;
virtual fread(...) = 0;
virtual delete() = 0;
}
This is save to be passed accross dll boundaries everywhere and does not really hurt.
P.S.: Be careful if you start throwing exceptions across dll boundaries. This will work quiet well if you fulfill some design creterions on windows OS but will fail on some others.
回答4:
If the C API exists and is mature, bypassing the CRT internally by using pure Win32 API stuff gets you half the way. The other half is making sure the DLL's user uses the corresponding Win32 API functions. This will make your API less portable, in both use and documentation. Also, even if you go this way with memory allocation, where both the CRT functions and the Win32 ones deal with void*, you're still in trouble with the file stuff - Win32 API uses handles, and knows nothing about the FILE structure.
I'm not quite sure what are the limitations of the FILE*, but I assume the problem is the same as with CRT allocations across modules. MSVCRT uses Win32 internally to handle the file operations, and the underlying file handle can be used from every module within the same process. What might not work is closing a file that was opened by another module, which involves freeing the FILE structure on a possibly different CRT.
What I would do, if changing the API is still an option, is export cleanup functions for any possible "object" created within the DLL. These cleanup functions will handle the disposal of the given object in the way that corresponds to the way it was created within that DLL. This will also make the DLL absolutely portable in terms of usage. The only worry you'll have then is making sure the DLL's user does indeed use your cleanup functions rather than the regular CRT ones. This can be done using several tricks, which deserve another question...
来源:https://stackoverflow.com/questions/1052491/c-runtime-objects-dll-boundaries