问题
How do I inherit with the Object.create()? I tried these, but none are working:
var B = function() {};
var A = function() {};
A = Object.create(B);
A.prototype.C = function() {};
and
var B = function() {};
var A = function() {};
A.prototype.C = function() {};
A = Object.create(B);
and
var B = function() {};
A = Object.create(B);
var A = function() {};
A.prototype.C = function() {};
Nothing worked. How am I supposed to use this new Object.create()-function?
回答1:
Object.create()
is used to inherit objects, not constructors like you're trying to do. It pretty much creates a new object with the old object set as its prototypal parent.
var A = function() { };
A.prototype.x = 10;
A.prototype.say = function() { alert(this.x) };
var a = new A();
a.say(); //alerts 10
var b = Object.create(a);
b.say(); //alerts 10
b.x = 'hello';
b.say(); //alerts 'hello'
And just to make sure b is not just a clone of a,
a.x = 'goodbye';
delete b.x;
b.say(); //alerts 'goodbye'
回答2:
There are several ways of doing inheritance in JavaScript
Construction Inheritance. Used if you don't need to call supertype constructor:
function Rectangle(length, width) {
this.length = length;
this.width = width;
}
Rectangle.prototype.getArea = function() {
return this.length * this.width;
};
// inherits from Rectangle
function Square(size) {
this.length = size;
this.width = size;
}
Square.prototype = Object.create(Rectangle.prototype);
var rect = new Rectangle(6, 8);
var square = new Square(10);
console.log(rect.getArea()); // 48
console.log(square.getArea()); // 100
console.log(rect instanceof Rectangle); // true
console.log(rect instanceof Object); // true
console.log(square instanceof Square); // true
console.log(square instanceof Rectangle); // true
console.log(square instanceof Object); // true
Constructor Stealing. Used if need to call supertype constructor:
function Rectangle(length, width) {
this.length = length;
this.width = width;
}
Rectangle.prototype.getArea = function() {
return this.length * this.width;
};
// inherits from Rectangle
function Square(size) {
Rectangle.call(this, size, size);
}
Square.prototype = Object.create(Rectangle.prototype);
var rect = new Rectangle(6, 8);
var square = new Square(10);
console.log(rect.getArea()); // 48
console.log(square.getArea()); // 100
console.log(rect instanceof Rectangle); // true
console.log(rect instanceof Object); // true
console.log(square instanceof Square); // true
console.log(square instanceof Rectangle); // true
console.log(square instanceof Object); // true
回答3:
The pattern I use for this is to wrap each type in a module, and expose create
and prototype
properties, like so:
var Vehicle = (function(){
var exports = {};
exports.prototype = {};
exports.prototype.init = function() {
this.mph = 5;
};
exports.prototype.go = function() {
console.log("Going " + this.mph.toString() + " mph.");
};
exports.create = function() {
var ret = Object.create(exports.prototype);
ret.init();
return ret;
};
return exports;
})();
Then I can build derived types like so:
var Car = (function () {
var exports = {};
exports.prototype = Object.create(Vehicle.prototype);
exports.prototype.init = function() {
Vehicle.prototype.init.apply(this, arguments);
this.wheels = 4;
};
exports.create = function() {
var ret = Object.create(exports.prototype);
ret.init();
return ret;
};
return exports;
})();
with this pattern, each type has its own create()
function.
回答4:
The original documentation for Douglas' Object.create is here http://javascript.crockford.com/prototypal.html . Make sure you have included the definition of the the method
if (typeof Object.create !== 'function') {
Object.create = function (o) {
function F() {}
F.prototype = o;
return new F();
};
}
回答5:
You can define Object.create yourself, but if it is not native you will have to deal with it being enumerated in every for in loop you use for objects.
So far only new webkits- Safari5 and Chrome natively support it.
回答6:
You can find useful information about JavaScript inheritance on Mozilla Development Center.
回答7:
Well it's years late, but for anyone else stumbling upon this. You can use Object.assign in FF and Chrome.
In this example when the Cube is being made with create. First Object.create(this) creates the object with the z property, then with Object.assign(obj, Square.create(x,y)) it will call the Square.create and return and append that into Cube being stored in obj.
var Square = {
x: 0,
y: 0,
create: function(x,y) {
var obj = Object.create(this);
obj.x = x;
obj.y = y;
return obj;
}
};
var Cube = {
z: 0,
create:function(x,y,z) {
var obj = Object.create(this);
Object.assign(obj, Square.create(x,y)); // assign(target,sources...)
obj.z = z;
return obj;
}
};
// Your code
var MyCube = Cube.create(20,30,40);
console.log(MyCube);
来源:https://stackoverflow.com/questions/3079887/javascript-inheritance-with-object-create