THREE.js Render target texture will not draw in a different scene

你说的曾经没有我的故事 提交于 2019-12-08 05:01:28

You need to clone any material/texture that you want to render by two different renderers.

var materialOnOther = originalMaterial.clone();

Prior to r72 you needed to force the image buffers for the textures to be updated like so:

materialOnOther.uniforms.exampleOfATexture.value.needsUpdate = true;
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