问题
I'm trying to make a "record button" which is a UIView with a gesture recognizer for my app. Right now I'm implementing the feature that when I click the view, I want to scale down the inner circle (the red one) however it ends up with an unexpected transformation. I use UIView.animate function to do this, and below is my relating code:
import UIKit
@IBDesignable
class RecordView: UIView {
@IBInspectable
var borderColor: UIColor = UIColor.clear {
didSet {
self.layer.borderColor = borderColor.cgColor
}
}
@IBInspectable
var borderWidth: CGFloat = 20 {
didSet {
layer.borderWidth = borderWidth
}
}
@IBInspectable
var cornerRadius: CGFloat = 100 {
didSet {
layer.cornerRadius = cornerRadius
}
}
private var fillView = UIView()
private func setupFillView() {
let radius = (self.cornerRadius - self.borderWidth) * 0.95
fillView.frame = CGRect(origin: CGPoint.zero, size: CGSize(width: radius * 2, height: radius * 2))
fillView.center = CGPoint(x: self.bounds.midX, y: self.bounds.midY)
fillView.layer.cornerRadius = radius
fillView.backgroundColor = UIColor.red
self.addSubview(fillView)
}
override func layoutSubviews() {
super.layoutSubviews()
setupFillView()
}
func didClick() {
UIView.animate(withDuration: 1.0, animations: {
self.fillView.transform = CGAffineTransform(scaleX: 0.6, y: 0.6)
}) { (true) in
print()
}
}
}
In my ViewController, I have:
@IBAction func recoreViewTapped(_ sender: UITapGestureRecognizer) {
recordView.didClick()
}
However it ends up with this effect: https://media.giphy.com/media/3ohjUQrWt7vfIxzBrG/giphy.gif. I'm a beginner and really don't know what's wrong with my code?
回答1:
The issue is that you're applying a transform, which is triggering the layoutSubviews
again, so the resetting of the frame
of fillView
is being applied on the transformed view.
There are at least two options:
You could just transform the whole
RecordButton
view:@IBDesignable class RecordView: UIView { @IBInspectable var borderColor: UIColor = .clear { didSet { layer.borderColor = borderColor.cgColor } } @IBInspectable var borderWidth: CGFloat = 20 { didSet { layer.borderWidth = borderWidth; setNeedsLayout() } } private var fillView = UIView() override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) configure() } private func configure() { fillView.backgroundColor = .red self.addSubview(fillView) } override func layoutSubviews() { super.layoutSubviews() let radius = min(bounds.width, bounds.height) / 2 - borderWidth fillView.frame = CGRect(origin: CGPoint(x: bounds.midX - radius, y: bounds.midY - radius), size: CGSize(width: radius * 2, height: radius * 2)) fillView.layer.cornerRadius = radius } func didClick() { UIView.animate(withDuration: 1.0, animations: { self.transform = CGAffineTransform(scaleX: 0.6, y: 0.6) }, completion: { _ in print("completion", #function) }) } }
Or you could put the
fillView
inside a container, and then the transform of thefillView
won't trigger thelayoutSubviews
of theRecordView
:@IBDesignable class RecordView: UIView { @IBInspectable var borderColor: UIColor = .clear { didSet { layer.borderColor = borderColor.cgColor } } @IBInspectable var borderWidth: CGFloat = 20 { didSet { layer.borderWidth = borderWidth; setNeedsLayout() } } private var fillView = UIView() private var containerView = UIView() override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) configure() } private func configure() { fillView.backgroundColor = .red self.addSubview(containerView) containerView.addSubview(fillView) } override func layoutSubviews() { super.layoutSubviews() containerView.frame = bounds let radius = min(bounds.width, bounds.height) / 2 - borderWidth fillView.frame = CGRect(origin: CGPoint(x: bounds.midX - radius, y: bounds.midY - radius), size: CGSize(width: radius * 2, height: radius * 2)) fillView.layer.cornerRadius = radius } func didClick() { UIView.animate(withDuration: 1.0, animations: { self.fillView.transform = CGAffineTransform(scaleX: 0.6, y: 0.6) }, completion: { _ in print("completion", #function) }) } }
By the way, a few other little things:
As you and I discussed elsewhere, the initial configuration (e.g. adding of the subview) should be called from
init
. But anyframe
/bounds
contingent stuff should be called fromlayoutSubviews
.Completely unrelated, but the parameter passed to
completion
ofUIView.animate(withDuration:animations:completion:)
is a Boolean indicating whether the animation isfinished
or not. If you're not going to use that Boolean, you should use_
, not(true)
.Longer term, I'd suggest moving the "touches"/gesture related stuff into the RecordButton. I can easily imagine you getting fancier: e.g. one animation as you "touch down" (shrink the button to render the "depress" vibe) and another for "lift up" (e.g. unshrink the button and convert the round "record" button to a square "stop" button). You can then have the button inform the view controller when something significant happens (e.g. record or stop recognized), but reduces complexity from the view controller itself.
protocol RecordViewDelegate: class { func didTapRecord() func didTapStop() } @IBDesignable class RecordView: UIView { @IBInspectable var borderColor: UIColor = .clear { didSet { layer.borderColor = borderColor.cgColor } } @IBInspectable var borderWidth: CGFloat = 20 { didSet { layer.borderWidth = borderWidth; setNeedsLayout() } } weak var delegate: RecordViewDelegate? var isRecordButton = true private var fillView = UIView() private var containerView = UIView() override init(frame: CGRect) { super.init(frame: frame) configure() } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) configure() } private func configure() { fillView.backgroundColor = .red self.addSubview(containerView) containerView.addSubview(fillView) } private var radius: CGFloat { return min(bounds.width, bounds.height) / 2 - borderWidth } override func layoutSubviews() { super.layoutSubviews() containerView.frame = bounds fillView.frame = CGRect(origin: CGPoint(x: bounds.midX - radius, y: bounds.midY - radius), size: CGSize(width: radius * 2, height: radius * 2)) fillView.layer.cornerRadius = isRecordButton ? radius : 0 } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { UIView.animate(withDuration: 0.25) { self.fillView.transform = CGAffineTransform(scaleX: 0.8, y: 0.8) self.fillView.backgroundColor = UIColor(red: 0.75, green: 0, blue: 0, alpha: 1) } } override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first, containerView.bounds.contains(touch.location(in: containerView)) { if isRecordButton { delegate?.didTapRecord() } else { delegate?.didTapStop() } isRecordButton = !isRecordButton } UIView.animate(withDuration: 0.25) { self.fillView.transform = .identity self.fillView.backgroundColor = UIColor.red self.fillView.layer.cornerRadius = self.isRecordButton ? self.radius : 0 } } }
That yields:
来源:https://stackoverflow.com/questions/47615855/swift-uiview-animate-works-unexpectedly