问题
My problem:
I wrote a video chat application based on WebRTC. When two clients connect inside our LAN, they always get a Peer-to-Peer connection. But when a client from our LAN connects with a client outside our LAN it's always a Peer-to-TURN connection. When mobile devices connect with each other it's often TURN-to-TURN.
What I expect:
I know of symmetric NAT problems and expect 20% to 30% of all connections to require a TURN connection. But so far I never found any two clients outside of our LAN to get a Peer-to-Peer connection - that seems wrong.
My setup:
I tested on Chrome, Firefox, Electron, Android and iOS devices.
I use a Coturn server as STUN/TURN server. The server is accessible via internet.
I check via peerConnection.getStats()
for an item with
item.type === 'googCandidatePair' && item.googActiveConnection === 'true'
and look into its
item.googLocalCandidateType
and item.googRemoteCandidateType
. If the type is something like relay
, its a TURN
connection.
My analysis:
When my system says the TURN server is involved and I stop Coturn, the video freezes - so I guess my applicatons feedback is true.
I see host
, srflx
and relay
ICE candidates on both sides. So the STUN/TURN config of my app seems correct.
I even built a test setup into my application, which tries to connect to a designated robot peer, with video and
audio disabled and try to send data via peerConnection
data channel back and forth. Then I check the stats as stated
above, but it behaves the same: Peer-to-Peer in our LAN. Always TURN involved outside.
During my tests I found peerConnection.oniceconnectionstatechange
to take a long time (ca. 12 sec) to change from
connected
to completed
. But again only with peers outside of LAN, not inside. However, the data channel opens
earlier and works. Waiting for completed
before calling getStats()
does not change my result. AFAIK only the
caller has a completed
state.
My hope:
Has anyone any hints what I can change or how I can improve or extend my check? Which component might be the issue (app code, network, STUN server, TURN server)?
来源:https://stackoverflow.com/questions/52875054/webrtc-uses-always-turn-outside-our-lan