问题
I have the image and I need to produce the image of alpha coordinates only... I did the following but it produces the red colored image only what I did wrong in the code...
Thanks in advance .... myCode:
-(UIImage*)alphaAlone:(UIImage*)sourceImage
{
CGImageRef img=sourceImage.CGImage;
CFDataRef m_DataRef;
m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(img));
UInt8 *dataMasked=(UInt8 *)CFDataGetBytePtr(m_DataRef);
double length=CFDataGetLength(m_DataRef);
NSLog(@"length::%f",length);
for(int index=0;index<length;index+=4)
{
dataMasked[index] =dataMasked[index];
dataMasked[index+1] =0;
dataMasked[index+2] =0;
dataMasked[index+3] =0;
}
NSUInteger width =CGImageGetWidth(img);
size_t height=CGImageGetHeight(img);
size_t bitsPerComponent=CGImageGetBitsPerComponent(img);
size_t bitsPerPixel=CGImageGetBitsPerPixel(img);
size_t bytesPerRow=CGImageGetBytesPerRow(img);
NSLog(@"the w:%u H:%lu",width,height);
CGColorSpaceRef colorspace=CGImageGetColorSpace(img);
CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(img);
CFDataRef newData=CFDataCreate(NULL,dataMasked,length);
CGDataProviderRef provider=CGDataProviderCreateWithCFData(newData);
CGImageRef newImg=CGImageCreate(width,height,bitsPerComponent,bitsPerPixel,bytesPerRow,colorspace,bitmapInfo,provider,NULL,true,kCGRenderingIntentDefault);
return [UIImage imageWithCGImage:newImg];
}
回答1:
Check if this works. This function returns you autoreleased alpha image.
- (UIImage*)seperatAlphaFromImage:(UIImage*)pngImage writeToFile:(NSString*)path compressionQuality:(float)value0To1
{
CGRect imageRect = CGRectMake(0, 0, pngImage.size.width, pngImage.size.height);
//Pixel Buffer
uint32_t* piPixels = (uint32_t*)malloc(imageRect.size.width * imageRect.size.height * sizeof(uint32_t));
if (piPixels == NULL)
{
return nil;
}
memset(piPixels, 0, imageRect.size.width * imageRect.size.height * sizeof(uint32_t));
//Drawing image in the buffer
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(piPixels, imageRect.size.width, imageRect.size.height, 8, sizeof(uint32_t) * imageRect.size.width, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast);
CGContextDrawImage(context, imageRect, pngImage.CGImage);
//Copying the alpha values to the red values of the image and setting the alpha to 1
for (uint32_t y = 0; y < imageRect.size.height; y++)
{
for (uint32_t x = 0; x < imageRect.size.width; x++)
{
uint8_t* rgbaValues = (uint8_t*)&piPixels[y * (uint32_t)imageRect.size.width + x];
//alpha = 0, red = 1, green = 2, blue = 3.
rgbaValues[0] = rgbaValues[0];
rgbaValues[1] = rgbaValues[0];
rgbaValues[2] = rgbaValues[0];
rgbaValues[3] = rgbaValues[0];
}
}
//Creating image whose red values will preserve the alpha values
CGImageRef newCGImage = CGBitmapContextCreateImage(context);
UIImage* newImage = [[[UIImage alloc] initWithCGImage:newCGImage]autorelease];
CGImageRelease(newCGImage);
return newImage;
}
来源:https://stackoverflow.com/questions/11686489/how-to-get-the-alpha-channel-alone-in-ios