Mobile phone application design guidelines

馋奶兔 提交于 2019-12-07 17:01:02

问题


Any documents or articles that contain design guidelines for creating mobile phone applications? How applications should be built for ideal user experiences.

  • User Interface & Keypad
  • Graphics
  • Languages

Links from specific manufacturers are also welcome.


回答1:


Microsoft's design guidelines for Windows Mobile applications is fairly okay and makes sense for most mobile applications in general: Design Guidelines




回答2:


  • Help the user avoid laborious text-entry (this applies to all phones except my beloved Samsung i760 and all other phones with a full physical keyboard)
  • Keep the screens as sparse and simple as possible - avoid the urge to cram as many controls and as much text and graphics onto a form as will fit
  • Don't write applications like "Shake the Baby"
  • Remember to test your application outside in full sunlight - mobile apps are a lot like vampires
  • Avoid device- and manufacturer-specific code whenever possible



回答3:


  • high contrast (sunlight issue that MusiGenesis mentioned)
  • I tend to prefer 100% widths on everything to accommodate for multiple widths
  • For larger projects, I'll incorporate WURFL to at least get the device's screen dimensions and adjust necessary pieces like font size and or fixed-width graphics



回答4:


Some application design wisdom:

  • behaviour is consistent or predictable
  • feedback is provided
  • the user's memory is not strained
  • dialogue is task-oriented


来源:https://stackoverflow.com/questions/1415437/mobile-phone-application-design-guidelines

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