问题
in my app I have a player and many enemies (about 100+)..I don't want to use CGRects because it doesn't fits to the enemies. Is there any example how to do pixel perfect collision detection in cocos2d with many sprites?
Some explaination would be great ;)
Thank you very much!
EDIT: I'm using CCSprite and .png files. the png has transparency but it should only detect a collision on non-transparency pixels.
Edit: My enemies are round.
回答1:
Circle-circle collision is the easiest.. And computing is the fastest.. I hope you know the radius of the player and radius of enemy.. Let 20 be radius of player and 10 be radius of enemy.. A simple calculation would be:
float dx = player.spr.x - enemy.spr.x;
float dy = player.spr.y - enemy.spr.y;
float dxy = dx*dx + dy*dy;
float collisionRad = (20+10)*(20+10);
if(dxy<= collisionRad)
{
//collision
}
We are calculating distance between 2 points using the Pythagorean Theorem.. http://en.wikipedia.org/wiki/Pythagorean_theorem
来源:https://stackoverflow.com/questions/5735575/how-to-do-pixel-perfect-collision-on-many-sprites-in-cocos2d