How can I detect support for WebP via Javascript? I'd like to use feature detection rather than browser detection if possible, but I can't find a way to do so. Modernizr (www.modernizr.com) doesn't check for it.
I think something like this might work:
var hasWebP = false;
(function() {
var img = new Image();
img.onload = function() {
hasWebP = !!(img.height > 0 && img.width > 0);
};
img.onerror = function() {
hasWebP = false;
};
img.src = 'http://www.gstatic.com/webp/gallery/1.webp';
})();
In Firefox and IE, the "onload" handler just won't be called at all if the image can't be understood, and the "onerror" is called instead.
You didn't mention jQuery, but as an example of how to deal with the asynchronous nature of that check you could return a jQuery "Deferred" object:
function hasWebP() {
var rv = $.Deferred();
var img = new Image();
img.onload = function() { rv.resolve(); };
img.onerror = function() { rv.reject(); };
img.src = 'http://www.gstatic.com/webp/gallery/1.webp';
return rv.promise();
}
Then you could write:
hasWebP().then(function() {
// ... code to take advantage of WebP ...
}, function() {
// ... code to deal with the lack of WebP ...
});
A more advanced checker: http://jsfiddle.net/JMzj2/29/. This one loads images from a data URL and checks whether it loads successfully. Since WebP now also supports lossless images, you could check whether the current browser supports just lossy WebP or also lossless WebP. (Note: This implicitly also checks for data URL support.)
var hasWebP = (function() {
// some small (2x1 px) test images for each feature
var images = {
basic: "data:image/webp;base64,UklGRjIAAABXRUJQVlA4ICYAAACyAgCdASoCAAEALmk0mk0iIiIiIgBoSygABc6zbAAA/v56QAAAAA==",
lossless: "data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAQAAAAfQ//73v/+BiOh/AAA="
};
return function(feature) {
var deferred = $.Deferred();
$("<img>").on("load", function() {
// the images should have these dimensions
if(this.width === 2 && this.height === 1) {
deferred.resolve();
} else {
deferred.reject();
}
}).on("error", function() {
deferred.reject();
}).attr("src", images[feature || "basic"]);
return deferred.promise();
}
})();
var add = function(msg) {
$("<p>").text(msg).appendTo("#x");
};
hasWebP().then(function() {
add("Basic WebP available");
}, function() {
add("Basic WebP *not* available");
});
hasWebP("lossless").then(function() {
add("Lossless WebP available");
}, function() {
add("Lossless WebP *not* available");
});
This is my solution - is taking around 6ms and I'm considering WebP is only a feature for a modern browser. Uses a different approach using canvas.toDataUrl() function instead of image as the way to detect the feature:
function canUseWebP() {
var elem = document.createElement('canvas');
if (!!(elem.getContext && elem.getContext('2d'))) {
// was able or not to get WebP representation
return elem.toDataURL('image/webp').indexOf('data:image/webp') == 0;
}
// very old browser like IE 8, canvas not supported
return false;
}
Preferred solution in HTML5
<picture>
<source srcset="/path/to/image.webp" type="image/webp">
<img src="/path/to/image.jpg" alt="insert alt text here">
</picture>
This is an old question, but Modernizr now supports Webp detection.
http://modernizr.com/download/
Look for img-webp
under Non-core detects.
WebPJS uses smarter WebP support detection with no external images required: http://webpjs.appspot.com/
Here is code without having to request an image. Updated with qwerty's new fiddle.
function testWebP(callback) {
var webP = new Image();
webP.onload = webP.onerror = function () {
callback(webP.height == 2);
};
webP.src = 'data:image/webp;base64,UklGRjoAAABXRUJQVlA4IC4AAACyAgCdASoCAAIALmk0mk0iIiIiIgBoSygABc6WWgAA/veff/0PP8bA//LwYAAA';
};
testWebP(function(support) {
document.body.innerHTML = support ? 'Yeah man!' : 'Nope';
});
I've found webp support feature detect requires 300+ms when the page is JavaScript heavy. So I wrote a script with caching features:
- script cache
- localstorage cache
It will only detect once when user first accessing the page.
/**
* @fileOverview WebP Support Detect.
* @author ChenCheng<sorrycc@gmail.com>
*/
(function() {
if (this.WebP) return;
this.WebP = {};
WebP._cb = function(isSupport, _cb) {
this.isSupport = function(cb) {
cb(isSupport);
};
_cb(isSupport);
if (window.chrome || window.opera && window.localStorage) {
window.localStorage.setItem("webpsupport", isSupport);
}
};
WebP.isSupport = function(cb) {
if (!cb) return;
if (!window.chrome && !window.opera) return WebP._cb(false, cb);
if (window.localStorage && window.localStorage.getItem("webpsupport") !== null) {
var val = window.localStorage.getItem("webpsupport");
WebP._cb(val === "true", cb);
return;
}
var img = new Image();
img.src = "data:image/webp;base64,UklGRjoAAABXRUJQVlA4IC4AAACyAgCdASoCAAIALmk0mk0iIiIiIgBoSygABc6WWgAA/veff/0PP8bA//LwYAAA";
img.onload = img.onerror = function() {
WebP._cb(img.width === 2 && img.height === 2, cb);
};
};
WebP.run = function(cb) {
this.isSupport(function(isSupport) {
if (isSupport) cb();
});
};
})();
Here's a version of James Westgate's answer in ES6.
function testWebP() {
return new Promise(res => {
const webP = new Image();
webP.src = 'data:image/webp;base64,UklGRjoAAABXRUJQVlA4IC4AAACyAgCdASoCAAIALmk0mk0iIiIiIgBoSygABc6WWgAA/veff/0PP8bA//LwYAAA';
webP.onload = webP.onerror = function () {
res(webP.height === 2);
};
})
};
testWebP().then(hasWebP => console.log(hasWebP));
FF64: false
FF65: true
Chrome: true
I love the synchronous answer from Rui Marques, but unfortunately FF65 still returns false despite having the ability to display WebP.
Official way by Google:
Since some old browsers have partial support for webp, so it is better to be more specific which webp feature you are trying to use & detect this specific feature, and here is Google's official recommendation for how to detect a specific webp feature:
// check_webp_feature:
// 'feature' can be one of 'lossy', 'lossless', 'alpha' or 'animation'.
// 'callback(feature, isSupported)' will be passed back the detection result (in an asynchronous way!)
function check_webp_feature(feature, callback) {
var kTestImages = {
lossy: "UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",
lossless: "UklGRhoAAABXRUJQVlA4TA0AAAAvAAAAEAcQERGIiP4HAA==",
alpha: "UklGRkoAAABXRUJQVlA4WAoAAAAQAAAAAAAAAAAAQUxQSAwAAAARBxAR/Q9ERP8DAABWUDggGAAAABQBAJ0BKgEAAQAAAP4AAA3AAP7mtQAAAA==",
animation: "UklGRlIAAABXRUJQVlA4WAoAAAASAAAAAAAAAAAAQU5JTQYAAAD/////AABBTk1GJgAAAAAAAAAAAAAAAAAAAGQAAABWUDhMDQAAAC8AAAAQBxAREYiI/gcA"
};
var img = new Image();
img.onload = function () {
var result = (img.width > 0) && (img.height > 0);
callback(feature, result);
};
img.onerror = function () {
callback(feature, false);
};
img.src = "data:image/webp;base64," + kTestImages[feature];
}
// Example Usage
check_webp_feature('lossy', function (feature, isSupported) {
if (isSupported) {
// web is supported,
// you can cache the result here if you want
}
});
Note that image-loading is non-blocking and asynchronous. This means that any code that depends on WebP support should preferably be put in the callback function.
Also note that other synchronous solutions won't work well with Firefox 65
here is a simple function with Promise based on Pointy's response
let webpSupport = undefined // so we won't have to create the image multiple times
const webp1Px = 'data:image/webp;base64,UklGRjoAAABXRUJQVlA4IC4AAACyAgCdASoCAAIALmk0mk0iIiIiIgBoSygABc6WWgAA/veff/0PP8bA//LwYAAA'
function isWebpSupported () {
if (webpSupport !== undefined) {
return Promise.resolve(webpSupport)
}
return new Promise((resolve, _reject) => {
const img = new Image()
img.onload = () => {
webpSupport = !!(img.height > 0 && img.width > 0);
resolve(webpSupport)
}
img.onerror = () => {
webpSupport = false
resolve(webpSupport)
}
img.src = webp1Px
})
}
WebP images with htaccess
Place the following in your .htaccess
file and jpg/png images will be replaced with WebP images if found in the same folder.
<IfModule mod_rewrite.c>
RewriteEngine On
# Check if browser support WebP images
RewriteCond %{HTTP_ACCEPT} image/webp
# Check if WebP replacement image exists
RewriteCond %{DOCUMENT_ROOT}/$1.webp -f
# Serve WebP image instead
RewriteRule (.+)\.(jpe?g|png)$ $1.webp [T=image/webp,E=accept:1]
</IfModule>
<IfModule mod_headers.c>
Header append Vary Accept env=REDIRECT_accept
</IfModule>
<IfModule mod_mime.c>
AddType image/webp .webp
</IfModule>
Read more here
There is a way to test webP support instantly. It's sync and accurate, so there is no need to wait for a callback to render images.
function testWebP = () => {
const canvas = typeof document === 'object' ?
document.createElement('canvas') : {};
canvas.width = canvas.height = 1;
return canvas.toDataURL ? canvas.toDataURL('image/webp').indexOf('image/webp') === 5 : false;
}
This method improved my rendering time dramatically
Using @Pointy's answer this is for Angular 2+
:
import { Injectable } from '@angular/core';
import { Subject } from 'rxjs/Subject';
@Injectable()
export class ImageService {
private isWebpEnabledSource = new Subject<boolean>();
isWebpEnabledAnnounced$ = this.isWebpEnabledSource.asObservable();
isWebpEnabled() {
let webpImage = new Image();
webpImage.src = 'data:image/webp;base64,UklGRjIAAABXRUJQVlA4ICYAAACyAgCdASoCAAEALmk0mk0iIiIiIgBoSygABc6zbAAA/v56QAAAAA==';
webpImage.onload = () => {
if (webpImage.width === 2 && webpImage.height === 1) {
this.isWebpEnabledSource.next(true);
} else {
this.isWebpEnabledSource.next(false);
}
}
}
}
Webp extension Detect And Replacement JavaScript:
async function supportsWebp() {
if (!self.createImageBitmap) return false;
const webpData = 'data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAAAAAAfQ//73v/+BiOh/AAA=';
const blob = await fetch(webpData).then(r => r.blob());
return createImageBitmap(blob).then(() => true, () => false);
}
(async () => {
if(await supportsWebp()) {
console.log('webp does support');
}
else {
$('#banners .item').each(function(){
var src=$(this).find('img').attr('src');
src = src.replace(".webp", ".jpg");
$(this).find('img').attr('src',src);
});
console.log('webp does not support');
}
})();
We can use this JS for which browser detecting webp extension. we can get class in HTML tag. Based on class we can set background image.
<html lang="en-US" class="webp webp-alpha webp-animation webp-lossless"></html>
If doesn't support browser
<html lang="en-US" class="no-webp"></html>
JS is here.
!function(e,A,n){var o=[],a=[],t={_version:"3.6.0",_config:{classPrefix:"",enableClasses:!0,enableJSClass:!0,usePrefixes:!0},_q:[],on:function(e,A){var n=this;setTimeout(function(){A(n[e])},0)},addTest:function(e,A,n){a.push({name:e,fn:A,options:n})},addAsyncTest:function(e){a.push({name:null,fn:e})}},i=function(){};function s(e,A){return typeof e===A}i.prototype=t,i=new i;var l,r,f=A.documentElement,u="svg"===f.nodeName.toLowerCase();function c(e){var A=f.className,n=i._config.classPrefix||"";if(u&&(A=A.baseVal),i._config.enableJSClass){var o=new RegExp("(^|\\s)"+n+"no-js(\\s|$)");A=A.replace(o,"$1"+n+"js$2")}i._config.enableClasses&&(A+=" "+n+e.join(" "+n),u?f.className.baseVal=A:f.className=A)}function p(e,A){if("object"==typeof e)for(var n in e)l(e,n)&&p(n,e[n]);else{var o=(e=e.toLowerCase()).split("."),a=i[o[0]];if(2==o.length&&(a=a[o[1]]),void 0!==a)return i;A="function"==typeof A?A():A,1==o.length?i[o[0]]=A:(!i[o[0]]||i[o[0]]instanceof Boolean||(i[o[0]]=new Boolean(i[o[0]])),i[o[0]][o[1]]=A),c([(A&&0!=A?"":"no-")+o.join("-")]),i._trigger(e,A)}return i}l=s(r={}.hasOwnProperty,"undefined")||s(r.call,"undefined")?function(e,A){return A in e&&s(e.constructor.prototype[A],"undefined")}:function(e,A){return r.call(e,A)},t._l={},t.on=function(e,A){this._l[e]||(this._l[e]=[]),this._l[e].push(A),i.hasOwnProperty(e)&&setTimeout(function(){i._trigger(e,i[e])},0)},t._trigger=function(e,A){if(this._l[e]){var n=this._l[e];setTimeout(function(){var e;for(e=0;e<n.length;e++)(0,n[e])(A)},0),delete this._l[e]}},i._q.push(function(){t.addTest=p}),i.addAsyncTest(function(){var e=[{uri:"data:image/webp;base64,UklGRiQAAABXRUJQVlA4IBgAAAAwAQCdASoBAAEAAwA0JaQAA3AA/vuUAAA=",name:"webp"},{uri:"data:image/webp;base64,UklGRkoAAABXRUJQVlA4WAoAAAAQAAAAAAAAAAAAQUxQSAwAAAABBxAR/Q9ERP8DAABWUDggGAAAADABAJ0BKgEAAQADADQlpAADcAD++/1QAA==",name:"webp.alpha"},{uri:"data:image/webp;base64,UklGRlIAAABXRUJQVlA4WAoAAAASAAAAAAAAAAAAQU5JTQYAAAD/////AABBTk1GJgAAAAAAAAAAAAAAAAAAAGQAAABWUDhMDQAAAC8AAAAQBxAREYiI/gcA",name:"webp.animation"},{uri:"data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAAAAAAfQ//73v/+BiOh/AAA=",name:"webp.lossless"}],A=e.shift();function n(e,A,n){var o=new Image;function a(A){var a=!(!A||"load"!==A.type)&&1==o.width;p(e,"webp"===e&&a?new Boolean(a):a),n&&n(A)}o.onerror=a,o.onload=a,o.src=A}n(A.name,A.uri,function(A){if(A&&"load"===A.type)for(var o=0;o<e.length;o++)n(e[o].name,e[o].uri)})}),function(){var e,A,n,t,l,r;for(var f in a)if(a.hasOwnProperty(f)){if(e=[],(A=a[f]).name&&(e.push(A.name.toLowerCase()),A.options&&A.options.aliases&&A.options.aliases.length))for(n=0;n<A.options.aliases.length;n++)e.push(A.options.aliases[n].toLowerCase());for(t=s(A.fn,"function")?A.fn():A.fn,l=0;l<e.length;l++)1===(r=e[l].split(".")).length?i[r[0]]=t:(!i[r[0]]||i[r[0]]instanceof Boolean||(i[r[0]]=new Boolean(i[r[0]])),i[r[0]][r[1]]=t),o.push((t?"":"no-")+r.join("-"))}}(),c(o),delete t.addTest,delete t.addAsyncTest;for(var d=0;d<i._q.length;d++)i._q[d]();e.Modernizr=i}(window,document);
My short version. I'm used it to give browser webP or jpg/png.
Google eat this, and old iphone ( f̶u̶c̶k̶i̶n̶g̶ ̶s̶h̶e̶e̶t̶ -safari) work great too!
function checkWebP(callback) {
var webP = new Image();
webP.onload = webP.onerror = function () {
callback(webP.height == 2);
};
webP.src = 'data:image/webp;base64,UklGRjoAAABXRUJQVlA4IC4AAACyAgCdASoCAAIALmk0mk0iIiIiIgBoSygABc6WWgAA/veff/0PP8bA//LwYAAA';
};
checkWebP(function(support) {
if(support) {
//Do what you whant =)
console.log('work webp');
}else{
//Do what you whant =)
console.log('not work, use jgp/png')
}
})
来源:https://stackoverflow.com/questions/5573096/detecting-webp-support