I have the recorder.js which will record the audio and takes buffer inputs but I want to downsample the audio buffers but I am lot confused where to call it though I have written it. Please check my function and if possible please suggest where to call it.
import InlineWorker from 'inline-worker';
export class Recorder {
config = {
bufferLen: 4096,
numChannels: 2,
mimeType: 'audio/mp3'
};
recording = false;
callbacks = {
getBuffer: [],
exportWAV: []
};
constructor(source, cfg) {
Object.assign(this.config, cfg);
this.context = source.context;
this.node = (this.context.createScriptProcessor ||
this.context.createJavaScriptNode).call(this.context,
this.config.bufferLen, this.config.numChannels, this.config.numChannels);
this.node.onaudioprocess = (e) => {
if (!this.recording) return;
var buffer = [];
for (var channel = 0; channel < this.config.numChannels; channel++) {
buffer.push(e.inputBuffer.getChannelData(channel));
}
this.worker.postMessage({
command: 'record',
buffer: buffer
});
};
source.connect(this.node);
this.node.connect(this.context.destination); //this should not be necessary
let self = {};
this.worker = new InlineWorker(function () {
let recLength = 0,
recBuffers = [],
sampleRate,
numChannels;
this.onmessage = function (e) {
switch (e.data.command) {
case 'init':
init(e.data.config);
break;
case 'record':
record(e.data.buffer);
break;
case 'exportWAV':
exportWAV(e.data.type);
break;
case 'getBuffer':
getBuffer();
break;
case 'clear':
clear();
break;
}
};
function init(config) {
sampleRate = config.sampleRate;
numChannels = config.numChannels;
initBuffers();
}
function record(inputBuffer) {
for (var channel = 0; channel < numChannels; channel++) {
recBuffers[channel].push(inputBuffer[channel]);
}
recLength += inputBuffer[0].length;
}
function exportWAV(type) {
let buffers = [];
for (let channel = 0; channel < numChannels; channel++) {
buffers.push(mergeBuffers(recBuffers[channel], recLength));
}
let interleaved;
if (numChannels === 2) {
interleaved = interleave(downsampleBuffer(buffers[0]), downsampleBuffer(buffers[1]));
} else {
interleaved = buffers[0];
}
let dataview = encodeWAV(interleaved);
let audioBlob = new Blob([dataview], {type: type});
this.postMessage({command: 'exportWAV', data: audioBlob});
}
function downsampleBuffer(buffer) {
if (16000 === sampleRate) {
return buffer;
}
var sampleRateRatio = sampleRate / 16000;
var newLength = Math.round(buffer.length / sampleRateRatio);
var result = new Float32Array(newLength);
var offsetResult = 0;
var offsetBuffer = 0;
while (offsetResult < result.length) {
var nextOffsetBuffer = Math.round((offsetResult + 1) * sampleRateRatio);
var accum = 0,
count = 0;
for (var i = offsetBuffer; i < nextOffsetBuffer && i < buffer.length; i++) {
accum += buffer[i];
count++;
}
result[offsetResult] = accum / count;
offsetResult++;
offsetBuffer = nextOffsetBuffer;
}
return result;
}
function getBuffer() {
let buffers = [];
for (let channel = 0; channel < numChannels; channel++) {
buffers.push(mergeBuffers(recBuffers[channel], recLength));
}
this.postMessage({command: 'getBuffer', data: buffers});
}
function clear() {
recLength = 0;
recBuffers = [];
initBuffers();
}
function initBuffers() {
for (let channel = 0; channel < numChannels; channel++) {
recBuffers[channel] = [];
}
}
function mergeBuffers(recBuffers, recLength) {
let result = new Float32Array(recLength);
let offset = 0;
for (let i = 0; i < recBuffers.length; i++) {
result.set(recBuffers[i], offset);
offset += recBuffers[i].length;
}
return result;
}
function interleave(inputL, inputR) {
let length = inputL.length + inputR.length;
let result = new Float32Array(length);
let index = 0,
inputIndex = 0;
while (index < length) {
result[index++] = inputL[inputIndex];
result[index++] = inputR[inputIndex];
inputIndex++;
}
return result;
}
function floatTo16BitPCM(output, offset, input) {
for (let i = 0; i < input.length; i++, offset += 2) {
let s = Math.max(-1, Math.min(1, input[i]));
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
}
}
function writeString(view, offset, string) {
for (let i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
}
function encodeWAV(samples) {
let buffer = new ArrayBuffer(44 + samples.length * 2);
let view = new DataView(buffer);
/* RIFF identifier */
writeString(view, 0, 'RIFF');
/* RIFF chunk length */
view.setUint32(4, 36 + samples.length * 2, true);
/* RIFF type */
writeString(view, 8, 'WAVE');
/* format chunk identifier */
writeString(view, 12, 'fmt ');
/* format chunk length */
view.setUint32(16, 16, true);
/* sample format (raw) */
view.setUint16(20, 1, true);
/* channel count */
view.setUint16(22, numChannels, true);
/* sample rate */
view.setUint32(24, sampleRate, true);
/* byte rate (sample rate * block align) */
view.setUint32(28, sampleRate * 4, true);
/* block align (channel count * bytes per sample) */
view.setUint16(32, numChannels * 2, true);
/* bits per sample */
view.setUint16(34, 16, true);
/* data chunk identifier */
writeString(view, 36, 'data');
/* data chunk length */
view.setUint32(40, samples.length * 2, true);
floatTo16BitPCM(view, 44, samples);
return view;
}
}, self);
this.worker.postMessage({
command: 'init',
config: {
sampleRate: this.context.sampleRate,
numChannels: this.config.numChannels
}
});
this.worker.onmessage = (e) => {
let cb = this.callbacks[e.data.command].pop();
if (typeof cb == 'function') {
cb(e.data.data);
}
};
}
record() {
this.recording = true;
}
stop() {
this.recording = false;
}
clear() {
this.worker.postMessage({command: 'clear'});
}
getBuffer(cb) {
cb = cb || this.config.callback;
if (!cb) throw new Error('Callback not set');
this.callbacks.getBuffer.push(cb);
this.worker.postMessage({command: 'getBuffer'});
}
exportWAV(cb, mimeType) {
mimeType = mimeType || this.config.mimeType;
cb = cb || this.config.callback;
if (!cb) throw new Error('Callback not set');
this.callbacks.exportWAV.push(cb);
this.worker.postMessage({
command: 'exportWAV',
type: mimeType
});
}
static
forceDownload(blob, filename) {
let url = (window.URL || window.webkitURL).createObjectURL(blob);
let link = window.document.createElement('a');
link.href = url;
link.download = filename || 'output.wav';
let click = document.createEvent("Event");
click.initEvent("click", true, true);
link.dispatchEvent(click);
}
}
export default Recorder;
It's a code which I took from github repository but the sample rate is 48000
File after downsampling left and right buffers is uploaded here
Calling from my component class
recorder && recorder.exportWAV(function(blob) {
var formData=new FormData();
formData.append("event_name",fileName);
formData.append("file",new File([blob], fileName, {type: 'audio/mpeg;', lastModified: Date.now()}));
formData.append("fileExtension", "mp3");
fetch('http://localhost:6020/uploadFile', {
method: "POST", // *GET, POST, PUT, DELETE, etc.
cache: "no-cache", // *default, no-cache, reload, force-cache, only-if-cached
redirect: "follow", // manual, *follow, error
referrer: "no-referrer", // no-referrer, *client
body: formData, // body data type must match "Content-Type" header
})
.then(response => response.json())
.then(function(data){ console.log( JSON.stringify( data ) ) });
},"audio/mp3");
I downsampled my audio clips (wav files) successfully using recorder.js
library referring the solution given by ilikerei
in this thread.
Add this method to recorder.js to resample the buffer to change sample rate, before calling encodeWav() method.
function downsampleBuffer(buffer, rate) {
if (rate == sampleRate) {
return buffer;
}
if (rate > sampleRate) {
throw "downsampling rate show be smaller than original sample rate";
}
var sampleRateRatio = sampleRate / rate;
var newLength = Math.round(buffer.length / sampleRateRatio);
var result = new Float32Array(newLength);
var offsetResult = 0;
var offsetBuffer = 0;
while (offsetResult < result.length) {
var nextOffsetBuffer = Math.round((offsetResult + 1) * sampleRateRatio);
// Use average value of skipped samples
var accum = 0, count = 0;
for (var i = offsetBuffer; i < nextOffsetBuffer && i < buffer.length; i++) {
accum += buffer[i];
count++;
}
result[offsetResult] = accum / count;
// Or you can simply get rid of the skipped samples:
// result[offsetResult] = buffer[nextOffsetBuffer];
offsetResult++;
offsetBuffer = nextOffsetBuffer;
}
return result;
}
Then call encodeWav with the new sample buffer.
var downsampledBuffer = downsampleBuffer(interleaved, targetRate);
var dataview = encodeWAV(downsampledBuffer);
Now use the new sample rate for encoding.
/* sample rate */
view.setUint32(24, newRate, true);
/* byte rate (sample rate * block align) */
view.setUint32(28, newRate * 4, true);
来源:https://stackoverflow.com/questions/53810058/downsample-the-audio-from-buffer-inputs-from-48000-to-16000