问题
Is it possible to define key bindings in WPF for a sequence of key presses like the shortcuts in Visual Studio e.g. Ctrl + R, Ctrl + A is run all tests in current solution
As far as I can see I can only bind single key combinations like Ctrl + S using the element. Can I bind sequences using this or will I have to manually handle the key presses to do this?
回答1:
You need to create your own InputGesture, by overriding the Matches method.
Something like that:
public class MultiInputGesture : InputGesture
{
public MultiInputGesture()
{
Gestures = new InputGestureCollection();
}
public InputGestureCollection Gestures { get; private set; }
private int _currentMatchIndex = 0;
public override bool Matches(object targetElement, InputEventArgs inputEventArgs)
{
if (_currentMatchIndex < Gestures.Count)
{
if (Gestures[_currentMatchIndex].Matches(targetElement, inputEventArgs))
{
_currentMatchIndex++;
return (_currentMatchIndex == Gestures.Count);
}
}
_currentMatchIndex = 0;
return false;
}
}
It probably needs a little more than that, like ignoring certain events (e.g. KeyUp
events between KeyDown
events shouldn't reset _currentMatchIndex
), but you get the picture...
回答2:
The answer by @ThomasLevesque is mostly correct, but doesn't deal with repeating keys. (Note that holding the Ctrl key down causes key-repeat events to be generated.) It can also be useful to time out if the user stalls mid-sequence. Here's what I'm using:
public class MultiKeyInputGesture : InputGesture {
private const int MAX_PAUSE_MILLIS = 1500;
private InputGestureCollection mGestures = new InputGestureCollection();
private DateTime mLastWhen = DateTime.Now;
private int mCheckIdx;
public MultiKeyInputGesture(KeyGesture[] keys) {
Debug.Assert(keys.Length > 0);
// Grab a copy of the array contents.
foreach (KeyGesture kg in keys) {
mGestures.Add(kg);
}
}
public override bool Matches(object targetElement, InputEventArgs inputEventArgs) {
if (!(inputEventArgs is KeyEventArgs)) {
// does this actually happen?
return false;
}
DateTime now = DateTime.Now;
if ((now - mLastWhen).TotalMilliseconds > MAX_PAUSE_MILLIS) {
mCheckIdx = 0;
}
mLastWhen = now;
if (((KeyEventArgs)inputEventArgs).IsRepeat) {
// ignore key-repeat noise (especially from modifiers)
return false;
}
if (!mGestures[mCheckIdx].Matches(null, inputEventArgs)) {
mCheckIdx = 0;
return false;
}
mCheckIdx++;
if (mCheckIdx == mGestures.Count) {
mCheckIdx = 0;
inputEventArgs.Handled = true;
return true;
}
return false;
}
}
I'm using this by defining the RoutedUICommand
in XAML:
<Window.Resources>
<RoutedUICommand x:Key="MyCommand" Text="My Command"/>
</Window.Resources>
This is referenced from <Window.CommandBindings>
and <MenuItem>
as usual. Then, in the window constructor, I do:
RoutedUICommand ruic = (RoutedUICommand)FindResource("MyCommand");
ruic.InputGestures.Add(
new MultiKeyInputGesture(new KeyGesture[] {
new KeyGesture(Key.H, ModifierKeys.Control, "Ctrl+H"),
new KeyGesture(Key.C, ModifierKeys.Control, "Ctrl+C")
}) );
I found this forum post helpful.
You will need to add an explicit InputGestureText
to any MenuItem
, unless you want to try the DisplayString
hack in the linked forum post.
NOTE: the key gesture handler "eats" the key that completes the gesture. If you have more than one handler, and the user tries to use two multi-key sequences in a row (e.g. Ctrl+H, Ctrl+C followed immediately by Ctrl+H, Ctrl+D), the second handler won't reset when Ctrl+C is hit. Instead, it'll reset when the second Ctrl+H arrives, and will miss the combo. The actual behavior is dependent upon the order in which the handlers are called. I'm currently handling this by defining a static event that fires when a match is found, and subscribing all instances to it.
Update: one other thing to be aware of: the order of items in <Window.CommandBindings>
matters. If you have a Copy handler that fires on Ctrl+C, it must appear in the list after the multi-key gesture for Ctrl+H, Ctrl+C.
回答3:
<KeyBinding x:Name="mykeybinding" Gesture="CTRL+P" Key="E"
Command="mycommand"/>
That seems to do trick at my end, I have have to press ctrl+P+E to execute "mycommand"
Based on http://msdn.microsoft.com/en-in/library/system.windows.input.keybinding.aspx
来源:https://stackoverflow.com/questions/3625859/can-i-create-a-keybinding-for-a-sequence-of-keys-in-wpf