Pinch gesture scale resetting to 1?

浪尽此生 提交于 2019-12-06 06:11:41

This works.

Initialize variables somewhere.

  var scaleStart:CGFloat = 1.0
  var scaleEnd:CGFloat = 1.0

then something like this

 @IBOutlet var pinchProperty: UIPinchGestureRecognizer!
  @IBAction func pinchAction(sender: UIPinchGestureRecognizer) {

    if(dbg){println("scale \(pinchProperty.scale)")}

    let pinch: CGFloat = pinchProperty.scale

    switch pinchProperty.state{
    case .Began:
      scaleStart = scaleEnd*pinch
      if(dbg){println("pinch started \(scaleStart)")}
    case .Changed:
      scaleStart = scaleEnd*pinch
      geometryNodeMain.scale = SCNVector3(
        x:Float(scaleStart),
        y:Float(scaleStart),
        z:Float(scaleStart)
      )
    case .Ended:
      scaleEnd = scaleStart
      if(dbg){println("pinch ended \(scaleEnd)")}
    case .Cancelled:
      break
    case .Failed:
      break
    case .Possible:
      break
    default:
      break
    }
  }
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