React-native fbsdk build errors

耗尽温柔 提交于 2019-12-06 05:16:40

问题


I am getting the following errors while running the command react-native run-android or ./gradlew build

:react-native-fbsdk:generateReleaseResValues UP-TO-DATE
:react-native-fbsdk:generateReleaseResources
:react-native-fbsdk:mergeReleaseResources
:react-native-fbsdk:processReleaseManifest
:react-native-fbsdk:processReleaseResources
/Users/a/projects/gratisapp/node_modules/react-native-fbsdk/android/build/intermediates/exploded-aar/com.android.support/appcompat-v7/25.3.1/res/values-v24/values-v24.xml:2 : Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Borderless.Colored'.
/Users/a/projects/gratisapp/node_modules/react-native-fbsdk/android/build/intermediates/exploded-aar/com.android.support/appcompat-v7/25.3.1/res/values-v24/values-v24.xml:2 : Error retrieving parent for item: No resource found that matches the given name 'android:TextAppearance.Material.Widget.Button.Colored'.

:react-native-fbsdk:processReleaseResources FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':react-native-fbsdk:processReleaseResources'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command '/Users/a/Library/Android/sdk/build-tools/23.0.1/aapt'' finished with non-zero exit value 1

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 15.614 secs

Here is my app/build.gradle:

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"]
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 23
    buildToolsVersion "23.0.1"

    defaultConfig {
        applicationId "com.gratisapp"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-fbsdk')
    compile project(':react-native-vector-icons')
    compile project(':react-native-maps')
    compile project(':react-native-i18n')
    compile project(':react-native-device-info')
    compile project(':react-native-config')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
//  compile(project(':react-native-fbsdk')){
//    exclude(group: 'com.facebook.android', module: 'facebook-android-sdk')
//  }
  compile 'com.facebook.android:facebook-android-sdk:[4,5)'
//    compile 'com.facebook.android:facebook-android-sdk:4.+'
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use

configurations.all {
    resolutionStrategy.eachDependency { DependencyResolveDetails details ->
        if (details.getRequested().getGroup() == 'com.google.android.gms') {
            // If different projects require different versions of
            // Google Play Services it causes a crash on run.
            // Fix by overriding version for all projects.
            details.useVersion('9.6.1')
        }
    }
}

task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

I have also tried with compile('com.facebook.android:facebook-android-sdk:4.22.1') but it doesnt work. I see that it is trying to get a resource from version 25.3.1, but why? And how do I fix this problem? Any suggestions regarding this?

Thanks


UPDATE

After the suggestion in the comments, here is my android/build.gradle file:

// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        jcenter()
      mavenCentral()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:1.3.1'

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}

allprojects {
    repositories {
        mavenLocal()
        jcenter()
        maven {
            // All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
            url "$rootDir/../node_modules/react-native/android"
        }
    }
}

project(':react-native-fbsdk') {
  configurations.all {
    resolutionStrategy {
      force 'com.facebook.android:facebook-android-sdk:4.22.1'
    }
  }
}

and my app/build.gradle:

    apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"]
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion 25
    buildToolsVersion "25.0.3"

    defaultConfig {
        applicationId "com.gratisapp"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 1
        versionName "1.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    compile project(':react-native-fbsdk')
    compile project(':react-native-vector-icons')
    compile project(':react-native-maps')
    compile project(':react-native-i18n')
    compile project(':react-native-device-info')
    compile project(':react-native-config')
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
//  compile(project(':react-native-fbsdk')){
//    exclude(group: 'com.facebook.android', module: 'facebook-android-sdk')
//  }

  compile 'com.facebook.android:facebook-android-sdk:[4,5)'
//    compile 'com.facebook.android:facebook-android-sdk:4.+'
//  compile('com.facebook.android:facebook-android-sdk:4.22.1')
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use

configurations.all {
    resolutionStrategy.eachDependency { DependencyResolveDetails details ->
        if (details.getRequested().getGroup() == 'com.google.android.gms') {
            // If different projects require different versions of
            // Google Play Services it causes a crash on run.
            // Fix by overriding version for all projects.
            details.useVersion('9.6.1')
        }
    }
}

task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

And I get the error for running the comman `./gradlew clean build:

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring project ':app'.
> failed to find Build Tools revision 25.0.3

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

UPDATE 2

So, after some suggestions given in the comments below, here is my android/app/build.gradle: https://pastebin.com/q5qfHAug and my android/build.gradle: https://pastebin.com/GmckcqLb and I am getting errors: https://pastebin.com/JHe6XzzB


回答1:


Make sure you've followed all of the steps in the Getting Started guide. Specifically, go to the "Getting Started with Native Code" tab and ensure you not only have all of the dependencies installed, but that you also have your environment variables set up correctly, i.e.:

export ANDROID_HOME=$HOME/Library/Android/sdk
export PATH=$PATH:$ANDROID_HOME/tools
export PATH=$PATH:$ANDROID_HOME/platform-tools

EDIT:

It looks like you may be missing a few imports, specifically:

import java.util.List;
import java.util.Arrays;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;

I'm also not sure where MainReactPackage is coming from on line 29 of your MainActivity, but I assume it's a custom ReactPackage in your application, and you would need to import that as well.

In addition, you seem to be mixing code from what should be in your MainApplication.java file. The gitPackages() function you have defined should be moved there, as that function is defined in ReactApplication rather than ReactActivity.

EDIT 2:

Here is an example of what your MainActivity should look like:

package com.myapp;

import com.facebook.react.ReactActivity;

public class MainActivity extends ReactActivity {

    /**
     * Returns the name of the main component registered from JavaScript.
     * This is used to schedule rendering of the component.
     */
    @Override
    protected String getMainComponentName() {
        return "myapp";
    }
}

And this is what your MainApplication might look like:

package com.myapp;

import android.app.Application;
import android.util.Log;

import com.facebook.react.ReactApplication;
import com.facebook.react.ReactInstanceManager;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;

import com.facebook.CallbackManager;
import com.facebook.FacebookSdk;
import com.facebook.reactnative.androidsdk.FBSDKPackage;

import java.util.Arrays;
import java.util.List;

public class MainApplication extends Application implements ReactApplication {
  CallbackManager mCallbackManager;

  private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
    @Override
    public boolean getUseDeveloperSupport() {
      return BuildConfig.DEBUG;
    }

    @Override
    protected List<ReactPackage> getPackages() {
      return Arrays.<ReactPackage>asList(
          new MainReactPackage(),
            new FBSDKPackage(mCallbackManager)
      );
    }
  };

  @Override
  public ReactNativeHost getReactNativeHost() {
    return mReactNativeHost;
  }

  @Override
  public void onCreate() {
    super.onCreate();
    SoLoader.init(this, /* native exopackage */ false);
  }
}


来源:https://stackoverflow.com/questions/44488207/react-native-fbsdk-build-errors

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