Safari 6.0.2 not calling onaudioprocess

喜你入骨 提交于 2019-12-06 02:19:00

There are a couple bugs in Safari's implementation of the Web Audio API that you'll need to look out for. The first is in the createJavaScriptNode constructor... it seems to have problems with the "input channels" param being set to 0. Try changing it to this:

createJavaScriptNode(2048, 1, 2)

The second issue has to do with garbage collection (I think); once your mixerNode variable is out of scope, Safari seems to stop firing the onaudioprocess callback. One solution is to introduce mixerNode at the top-level scope (i.e. declaring var mixerNode; at the top of your script) and then store your JavaScriptNode in that top-level variable. If you plan on dynamically creating multiple mixerNodes, you can achieve the same effect by storing references to them in a top-level array variable.

If you make these two changes (input channel param set to 1, maintaining a reference to the mixerNode) then your script should work in Safari as expected.

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