Vertex Animation stored in FBX file without using Point Cache?

好久不见. 提交于 2019-12-05 23:50:18

That's correct. The FBX stores the mesh/topology, and the point cache stores the offsets of the vertices over time.

The FBX file format stores mesh topology, shapes and skin deformers, but not the actual vertex cache data since it can be of various formats, such as MCX (Maya), PC2 (Max) or ABC (Alembic). Also, for access and performance reasons, it is preferable that the cache data stays in a separate file so that software can read asynchronously from it without having to deal with the complexity of the FBX data model.

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