I create a SKSpriteNode like that:
var shape:SKSpriteNode = SKSpriteNode(color: UIColor.redColor(), size: CGSizeMake(CGFloat(sizeOfShape), CGFloat(sizeOfShape)))
How can I achieve, that a SKSpriteNode has still smooth edges, after I've rotated it.
Currently, it looks like that:
As you see, the edges are jagged.
来源:https://stackoverflow.com/questions/25532760/make-edges-of-skspritenode-look-smooth-after-rotation