Where to put drawable resources for an OpenFL android extension?

☆樱花仙子☆ 提交于 2019-12-05 21:09:03

It looks like AssetManager can access files in the "assets" folder, so I suspect what you need to do is create this folder in the root of the extension project. To open the file, you'd use something like this:

Bitmap bitmap = BitmapFactory.decodeStream(AssetManager.open("filename.png"));
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