I am making an android extension for my OpenFL app, which is supposed to show a notification, when I call a function from Haxe.
I need to put a drawable icon in my extension project, because a notification requires an icon.
However, the Java file extends an "Extension" class, which provides the object - Extension.assetManager (android.content.res.AssetManager)
How do I use this to access a drawable similar to R.drawable....?
And also where to put drawable resources for the OpenFL android extension?
It looks like AssetManager can access files in the "assets" folder, so I suspect what you need to do is create this folder in the root of the extension project. To open the file, you'd use something like this:
Bitmap bitmap = BitmapFactory.decodeStream(AssetManager.open("filename.png"));
来源:https://stackoverflow.com/questions/25202957/where-to-put-drawable-resources-for-an-openfl-android-extension