I'm working on a flashlight app using the camera flash. It seems to work fine but on occasion calling camera.release() causes a hang for about a minute or so. I've included the code below. I've looked at a bunch of examples and I don't see anything that could cause such a thing. Any ideas?
//latest
public void setOn(boolean on, Context context) {
if (lock) {
Log.i(TAG, "lock: true");
return;
}
if (on) {
if (mCamera == null) {
mCamera = Camera.open();
}
Parameters params = mCamera.getParameters();
params.setFlashMode(MODE_TORCH);
mCamera.setParameters(params);
mCamera.startPreview();
} else {
if (mCamera != null) {
try {
Parameters params = mCamera.getParameters();
params.setFlashMode(MODE_OFF);
mCamera.setParameters(params);
} finally {
new Thread(new Runnable() {
public void run() {
Log.i(TAG, "new Thread - start");
lock = true;
mCamera.setPreviewCallback(null);
mCamera.stopPreview();
mCamera.release();
mCamera = null;
lock = false;
Log.i(TAG, "new Thread - end");
}
}).start();
}
}
}
}
//original
public void setOn(boolean on, Context context) {
Camera camera = mCamera;
if (on) {
if (camera == null) {
mCamera = camera = Camera.open();
}
Parameters params = camera.getParameters();
params.setFlashMode(MODE_TORCH);
camera.setParameters(params);
camera.startPreview();
} else {
if (camera != null) {
try {
Parameters params = camera.getParameters();
params.setFlashMode(MODE_OFF);
camera.setParameters(params);
} finally {
camera.stopPreview();
camera.release();
mCamera = camera = null;
}
}
}
}
coder_For_Life22
Try putting it in a thread to run in the background so it wont hang up the UI.
new Thread(new Runnable(){
public void run(){
camera.setPreviewCallback(null); // PreviewCallback de_init.
camera.stopPreview(); // stop Preview
camera.release();
}
}).start();
Leandro
For me, the solution that works is:
Try{
camera.stopPreview();
camera.setPreviewCallback(null);
camera.release();
camera = null;
} catch (Exception e){
//...
}
I`ve solved this isuue adding camera.unlock() before release()
camera.stopPreview();
camera.setPreviewCallback(null);
camera.unlock();
camera.release();
camera = null;
test on more devices needed...
just call your methods like
mCamera.stopPreview();
mCamera.setPreviewCallback(null);
mCamera.release();
you have to call setPreviewCallback(null) betweeen stopPreview and camera.releass
来源:https://stackoverflow.com/questions/8783091/app-hanging-on-camera-release