I am sporadically getting an OutOfMemoryError: (Heap Size=49187KB, Allocated=41957KB)
in one of my apps. What can I do to diagnose this?
01-09 10:32:02.079: E/dalvikvm(8077): Out of memory: Heap Size=49187KB, Allocated=41957KB, Limit=49152KB
01-09 10:32:02.079: E/dalvikvm(8077): Extra info: Footprint=48611KB, Allowed Footprint=49187KB, Trimmed=7852KB
01-09 10:32:02.079: D/skia(8077): --- decoder->decode returned false
01-09 10:32:02.079: D/AndroidRuntime(8077): Shutting down VM
01-09 10:32:02.079: W/dalvikvm(8077): threadid=1: thread exiting with uncaught exception (group=0x40a97228)
01-09 10:32:02.079: E/AndroidRuntime(8077): FATAL EXCEPTION: main
01-09 10:32:02.079: E/AndroidRuntime(8077): java.lang.OutOfMemoryError: (Heap Size=49187KB, Allocated=41957KB)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:486)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:773)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.content.res.Resources.loadDrawable(Resources.java:2044)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.content.res.Resources.getDrawable(Resources.java:675)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.view.View.setBackgroundResource(View.java:11776)
01-09 10:32:02.079: E/AndroidRuntime(8077): at com.blsk.bigtoss.ImageLoader.DisplayImage(ImageLoader.java:81)
01-09 10:32:02.079: E/AndroidRuntime(8077): at com.blsk.bigtoss.MatchActivity$MatchAsyncTask.onPostExecute(MatchActivity.java:1768)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.os.AsyncTask.finish(AsyncTask.java:602)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.os.AsyncTask.access$600(AsyncTask.java:156)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.os.AsyncTask$InternalHandler.handleMessage(AsyncTask.java:615)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.os.Handler.dispatchMessage(Handler.java:99)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.os.Looper.loop(Looper.java:156)
01-09 10:32:02.079: E/AndroidRuntime(8077): at android.app.ActivityThread.main(ActivityThread.java:4987)
01-09 10:32:02.079: E/AndroidRuntime(8077): at java.lang.reflect.Method.invokeNative(Native Method)
01-09 10:32:02.079: E/AndroidRuntime(8077): at java.lang.reflect.Method.invoke(Method.java:511)
01-09 10:32:02.079: E/AndroidRuntime(8077): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
01-09 10:32:02.079: E/AndroidRuntime(8077): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
01-09 10:32:02.079: E/AndroidRuntime(8077): at dalvik.system.NativeStart.main(Native Method)
01-09 10:32:02.099: E/EmbeddedLogger(1612): App crashed! Process: com.blsk.bigtoss
01-09 10:32:02.099: E/EmbeddedLogger(1612): App crashed! Package: com.blsk.bigtoss v6 (1.2)
01-09 10:32:02.129: E/EmbeddedLogger(1612): Application Label: Cricket
This is the line where it is happening:
LinearLayout resultMatchHeaderContainer = new LinearLayout(activity);
if (!resultImagePath.equals("")) {
imageLoader.DisplayImage(resultImagePath,resultMatchHeaderContainer, -1,modifiedHeight, R.drawable.matches_placeholder_result2x);
} else {
try {
resultMatchHeaderContainer.setBackgroundResource(R.drawable.matches_placeholder_result2x);
} catch (OutOfMemoryError e) {
e.printStackTrace();
}
}
maybe this help you ?
add manifest
android > v3
<application
....
android:largeHeap="true">
Common fixes:
1. Fix your contexts:
Try using the appropiate context: For example since a Toast can be seen in many activities instead of in just one, use getApplicationContext()
for toasts, and since services can keep running even though an activity has ended start a service with:
Intent myService = new Intent(getApplicationContext(), MyService.class)
Use this table as a quick guide for what context is appropiate:
Original article on context here.
2. Check that you're actually finishing your services.
For example I have an intentService that use google location service api. And I forgot to call googleApiClient.disconnect();
:
//Disconnect from API onDestroy()
if (googleApiClient.isConnected()) {
LocationServices.FusedLocationApi.removeLocationUpdates(googleApiClient, GoogleLocationService.this);
googleApiClient.disconnect();
}
3. Check image and bitmaps usage:
If you are using square's library Picasso I found I was leaking memory by not using the .fit()
, that drastically reduced my memory footprint from 50MB in average to less than 19MB:
Picasso.with(ActivityExample.this) //Activity context
.load(object.getImageUrl())
.fit() //This avoided the OutOfMemoryError
.centerCrop() //makes image to not stretch
.into(imageView);
4. If you are using broadcast receivers unregister them.
5. If you are using java.util.Observer
(Observer pattern):
Make sure to to use deleteObserver(observer);
You can do following to avoid this.
Drawable drawable = resultMatchHeaderContainer.getDrawable();
if (drawable instanceof BitmapDrawable) {
BitmapDrawable bitmapDrawable = (BitmapDrawable) drawable;
if (bitmapDrawable != null) {
Bitmap bitmap = bitmapDrawable.getBitmap();
if (bitmap != null && !bitmap.isRecycled())
bitmap.recycle();
}
}
Loading Bitmap in Imageview always been a cause of out of memory issue it is very common so we have to handle imageview and bitmaps very carefully. What you can do is While setting any background bitmap to your imageview first get the drawable and recycle it so that it is removed from memory and then set the new bitmap. This will help to avoid any OOM issue. Further. You can use BitmapFactoryOptions to reduce the size of your bitmap. like:
// decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f) {
try {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
FileInputStream stream1 = new FileInputStream(f);
BitmapFactory.decodeStream(stream1, null, o);
stream1.close();
// Find the correct scale value. It should be the power of 2.
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 2 < REQUIRED_WIDTH
|| height_tmp / 2 < REQUIRED_HIGHT)
break;
width_tmp /= 2;
height_tmp /= 2;
scale *= 2;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize = scale;
FileInputStream stream2 = new FileInputStream(f);
Bitmap bitmap = BitmapFactory.decodeStream(stream2, null, o2);
stream2.close();
return bitmap;
} catch (FileNotFoundException e) {
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
Before loading images into memory compress your images using
Bitmap original = BitmapFactory.decodeStream(getAssets().open("1024x768.jpg"));
ByteArrayOutputStream out = new ByteArrayOutputStream();
original.compress(Bitmap.CompressFormat.PNG, 100, out);
Bitmap decoded = BitmapFactory.decodeStream(new ByteArrayInputStream(out.toByteArray()));
Log.e("Original dimensions", original.getWidth()+" "+original.getHeight());
Log.e("Compressed dimensions", decoded.getWidth()+" "+decoded.getHeight());
If you are geting your bitmap from a resource, in which case the bitmap dimension will depend on the phone screen density
Bitmap bitmap=((BitmapDrawable)getResources().getDrawable(R.drawable.img_1024x768)).getBitmap();
Log.e("Dimensions", bitmap.getWidth()+" "+bitmap.getHeight());
This could occur for several reasons, you might be keeping references to other parts of your code too long. You might be loading to large bitmaps which together with holding on to many references gives you OOM, etc.
Normally when an OOM occurs a hprof (snapshot of the Heap) is created on the root of the sdcard (or internal storage if sdcard does not exist), which can be read by tools like Eclipse MAT (included in the android tools if you use Eclipse). First one might need to convert the hprof with hprof-conv
tool. Here's one tutorial of how to use Eclipse MAT: Investigating Your RAM Usage. The leak suspects report is a good first read when hprof is loaded in Eclipse MAT
After profiling you you could read up on how to load images effectively from Displaying Bitmaps Efficiently
There's also several popular image loading libraries such as universal image loader and picasso available, that do what you need with ease.
final Bitmap smile = BitmapFactory.decodeResource(getResources(), R.drawable.emo_im_happy);
Call
String pathname=BitMapToString(smile);
and then call
setImagesNew(linearview,pathname,activity);
...
public String BitMapToString(Bitmap bitmap) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos);
byte[] b = baos.toByteArray();
String temp = Base64.encodeToString(b, Base64.DEFAULT);
return temp;
}
public static void setImagesNew(LinearLayout linearLayout, String pathName,
Activity activity) {
Bitmap bmp = decodeSampledBitmapFromResource(pathName,
getDeviceWidth(activity), getDeviceHeight(activity));
linearLayout.setBackgroundDrawable(bmp);
bmp = null;
System.gc();
Runtime.getRuntime().gc();
}
public static Bitmap decodeSampledBitmapFromResource(String pathName,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(pathName, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(pathName, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and
// keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
@SuppressLint("NewApi")
public static int getDeviceWidth(Activity activity) {
int deviceWidth = 0;
Point size = new Point();
WindowManager windowManager = activity.getWindowManager();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
windowManager.getDefaultDisplay().getSize(size);
deviceWidth = size.x;
} else {
Display display = windowManager.getDefaultDisplay();
deviceWidth = display.getWidth();
}
return deviceWidth;
}
@SuppressLint("NewApi")
public static int getDeviceHeight(Activity activity) {
int deviceHeight = 0;
Point size = new Point();
WindowManager windowManager = activity.getWindowManager();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
windowManager.getDefaultDisplay().getSize(size);
deviceHeight = size.y;
} else {
Display display = windowManager.getDefaultDisplay();
deviceHeight = display.getHeight();
}
return deviceHeight;
}
please put all function in your activity and call only setImageNew()
and pass parameter in imageview ,sdcardpathname and activity
I hope it will not crash after you implement this code. because I arise same problem as you..
This may happen if the bitmap resource is not disposed correctly. It is better to read the dimensions to see if it fits the memory. http://developer.android.com/training/displaying-bitmaps/load-bitmap.html
来源:https://stackoverflow.com/questions/21012006/android-outofmemoryerror