I have a Qt Quick game that uses pixel art. For example:
import QtQuick 2.2
import QtQuick.Controls 1.1
ApplicationWindow {
id: window
visible: true
width: 300
height: 300
title: qsTr("PixelArt")
Image {
source: "http://upload.wikimedia.org/wikipedia/commons/f/f0/Pixelart-tv-iso.png"
anchors.centerIn: parent
}
}
I want to scale the art, so I increase the size:
import QtQuick 2.2
import QtQuick.Controls 1.1
ApplicationWindow {
id: window
visible: true
width: 300
height: 300
title: qsTr("PixelArt")
Image {
source: "http://upload.wikimedia.org/wikipedia/commons/f/f0/Pixelart-tv-iso.png"
anchors.centerIn: parent
width: 256
height: 256
}
}
The image becomes blurry. How can I scale the image while preserving its "sharpness", so that it looks like this:
The image is blurry when scaled because the smooth property is true by default.
Primarily used in image based items to decide if the item should use smooth sampling or not. Smooth sampling is performed using linear interpolation, while non-smooth is performed using nearest neighbor.
Set it to false to stop this from happening:
import QtQuick 2.2
import QtQuick.Controls 1.1
ApplicationWindow {
id: window
visible: true
width: 300
height: 300
title: qsTr("PixelArt")
Image {
source: "http://upload.wikimedia.org/wikipedia/commons/f/f0/Pixelart-tv-iso.png"
anchors.centerIn: parent
width: 256
height: 256
smooth: false
}
}
For more information on scaling, see:
来源:https://stackoverflow.com/questions/23579857/scaling-pixel-art-with-qt-quick