问题
Which one of these offers the best API for game development? Which library is easier to use, faster, has more documentation?
回答1:
Both projects support nearly the entire DirectX libraries (though SlimDX does support a bit more in the DirectX 9 space).
SlimDX is very mature, and fully featured. Some larger scale, commercial games have been written and published using SlimDX. It also provides more of a "framework" to use, and has more feature-complete documentation.
SharpDX promises slightly better performance in certain scenarios (see benchmarks). It's generated directly from the DirectX headers, so is more of a thin DirectX wrapper.
来源:https://stackoverflow.com/questions/11004138/sharpdx-vs-slimdx-for-game-development