iPhone OpenGL ES incorrect alpha blending

爱⌒轻易说出口 提交于 2019-12-05 12:01:54

Found the problem. I've forgot to set opaque property of CAEAGLLayer of EAGLView to YES.

Will this help? glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) I think this just blends the two instead of blending both against the background.

Sorry if I don't understand.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!