I am trying to find the new value of a coordinate if I rotate around the origin.
For example, say I have the point (1,1). If I rotate the coordinate axis 45 degrees around the origin, the transformed coordinate would be (0,1.414)
Is there a way to do this efficiently in cocos2d, or in objective-c ? Even answers explaining the math to do this would be helpful.
See this page: http://www.siggraph.org/education/materials/HyperGraph/modeling/mod_tran/2drota.htm
This is the formula:
x' = x cos f - y sin f
y' = y cos f + x sin f
Remember that sin and cos takes radians, so you have to do like this:
double x,y;
double newX,newY;
double angle;
//Test values:
x=1;
y=1;
angle = 45;
double rad = angle*M_PI/180;
newX = x * cos(rad) - y * sin(rad);
newY = y * cos(rad) + x * sin(rad);
I didn't test this, so there might be typos... ;)
来源:https://stackoverflow.com/questions/9190149/how-to-rotate-coordinate-system