移动端触摸、点击事件优化(fastclick源码学习)
最近在做一些微信移动端的页面,在此记录关于移动端触摸和点击事件的学习优化过程,主要内容围绕fastclick展开。
fastclick github
问题起源
移动端浏览器一般在用户点击屏幕之后会延迟大约300ms才触发click event
手机打开此链接查看延迟demo
(现在许多浏览器已经不存在延迟问题了,详见fastclick github,但笔者的手机浏览器还是出现了三百毫秒延迟的问题)
截图如下
为什么会300ms延迟呢,主要是有一个双击缩放功能,浏览器需要判断用户点击是否为双击缩放。这个问题不解决,
1、用户体验就会很差,很不流畅,尤其是在密集操作场景下,比如计算器,不解决300ms延迟问题,感觉反应很慢;
2、点击穿透问题
事件触发顺序
在了解fastclick的思路之前,我们先看一下事件触发顺序是怎样的
- touchstart
- touchmove
- touchend
- mouseover :当指针设备移动到存在监听器的元素或其子元素的时候,mouseover事件就会被触发。
- mouseenter:当指针设备( 通常指鼠标 )在元素上移动时, mousemove 事件被触发。
- mousedown
- click
移动端click有300ms延迟问题,touch可没有哦。
fastclick思路
fastclick的思路就是利用touch来模拟tap(触碰),如果认为是一次有效的tap,则在touchend时立即模拟一个click事件,分发到事件源(相当于主动触发一次click),同时阻止掉浏览器300ms后产生的click。
源码学习
先看使用示例,很简单,我们的思路就一直跟着attach走。
if ('addEventListener' in document) { document.addEventListener('DOMContentLoaded', function() { FastClick.attach(document.body); }, false); }
直接给body绑定fastlick就行了- -。
看源代码结构(注:以下所有代码均去掉了一些不影响理解思路的部分,大部分思路写在注释中)
//构造函数 function FastClick(layer, options) //判断是否需要浏览器原生的click事件(针对一些特殊元素比如表单) FastClick.prototype.needsClick = function(target) //发送模拟的click event FastClick.prototype.sendClick = function(targetElement, event) // touchstart eventhandler FastClick.prototype.onTouchStart = function(event) // touchmove eventhandler FastClick.prototype.onTouchMove = function(event) // touchend eventhandler FastClick.prototype.onTouchEnd = function(event) // 判断这次tap是否有效 FastClick.prototype.onMouse = function(event) //click handler 捕获阶段监听 FastClick.prototype.onClick = function(event) //销毁fastlick,移除事件绑定 FastClick.prototype.destroy = function() //绑定接口 FastClick.attach = function(layer, options) { return new FastClick(layer, options); };
attach实际就执行了构造函数进行初始化,接下来我们来看构造函数发生了什么
function FastClick(layer,options){ //一些属性初始化 //安卓一些老版本浏览器不支持bind, poly fill function bind (method, context) { return function () { return method.apply(context, arguments); }; } var methods = ['onMouse', 'onClick', 'onTouchStart', 'onTouchMove', 'onTouchEnd', 'onTouchCancel']; var context = this; //将所有handler的this绑定到fastclick实例 for (var i = 0, l = methods.length; i < l; i++) { context[methods[i]] = bind(context[methods[i]], context); } //为当前fast click对象绑定的layer(我们的示例中时document.body)加监听 layer.addEventListener('click', this.onClick, true);//true 捕获阶段触发 layer.addEventListener('touchstart', this.onTouchStart, false); layer.addEventListener('touchmove', this.onTouchMove, false); layer.addEventListener('touchend', this.onTouchEnd, false); layer.addEventListener('touchcancel', this.onTouchCancel, false); }
构造函数主要是初始化一些属性,polyfill,和添加监听,
下面开始看一下重头戏,touchstart,touchend是如何判断tap是否有效、如何模拟click事件、如何阻止300ms后的click
touchstart
FastClick.prototype.onTouchStart = function (event) { var targetElement, touch, selection; // Ignore multiple touches, otherwise pinch-to-zoom is prevented if both fingers are on the FastClick element (issue #111). // 如果多触点可能是在缩放,不对targetElement初始化,在此提前终止避免误模拟产生click if (event.targetTouches.length > 1) { return true; } //获取发生事件源元素(目标阶段的元素) targetElement = this.getTargetElementFromEventTarget(event.target); touch = event.targetTouches[0]; this.trackingClick = true;//标记开始跟踪click this.trackingClickStart = event.timeStamp;//开始跟踪时间 this.targetElement = targetElement;//事件源元素 //触摸坐标,接下来判断是否越界用到 this.touchStartX = touch.pageX; this.touchStartY = touch.pageY; // Prevent phantom clicks on fast double-tap (issue #36) if ((event.timeStamp - this.lastClickTime) < this.tapDelay) { event.preventDefault();//阻止之后的click } return true; };
touchstart主要是初始化跟踪的tap相关的一些属性,用于之后的判断‘
接下来touchmove
FastClick.prototype.onTouchMove = function (event) { if (!this.trackingClick) { return true; } // If the touch has moved, cancel the click tracking 移动到了其他元素 if (this.targetElement !== this.getTargetElementFromEventTarget(event.target) || this.touchHasMoved(event)) {//移动越界了,取消本次click模拟处理,走原生流程 this.trackingClick = false; this.targetElement = null; } return true; };
touchmove比较简单,主要是兼容滑动tap(swiper)等等,滑动越界则不模拟click
下面是touchend
FastClick.prototype.onTouchEnd = function (event) { var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement; if (!this.trackingClick) { return true; } // Prevent phantom clicks on fast double-tap (issue #36) //阻止快速双击 if ((event.timeStamp - this.lastClickTime) < this.tapDelay) { this.cancelNextClick = true; return true; } //超时就不算click了,走原生流程,不阻止click if ((event.timeStamp - this.trackingClickStart) > this.tapTimeout) { return true; } this.lastClickTime = event.timeStamp; this.trackingClick = false; this.trackingClickStart = 0; // Prevent the actual click from going though - unless the target node is marked as requiring // real clicks or if it is in the whitelist in which case only non-programmatic clicks are permitted. if (!this.needsClick(targetElement)) { event.preventDefault();//阻止之后的click this.sendClick(targetElement, event);//发送模拟click } return false; }; //发送模拟的click event FastClick.prototype.sendClick = function (targetElement, event) { var clickEvent, touch; // On some Android devices activeElement needs to be blurred otherwise the synthetic click will have no effect (#24) if (document.activeElement && document.activeElement !== targetElement) { document.activeElement.blur(); } touch = event.changedTouches[0]; //模拟click // Synthesise a click event, with an extra attribute so it can be tracked clickEvent = document.createEvent('MouseEvents'); clickEvent.initMouseEvent(this.determineEventType(targetElement), true, true, window, 1, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null); clickEvent.forwardedTouchEvent = true; //向targetElement分发模拟的click targetElement.dispatchEvent(clickEvent); };
最后,还会在layer的click捕获阶段监听
//click handler 捕获阶段监听 FastClick.prototype.onClick = function (event) { var permitted; // It's possible for another FastClick-like library delivered with third-party code to fire a click event before FastClick does (issue #44). In that case, set the click-tracking flag back to false and return early. This will cause onTouchEnd to return early. if (this.trackingClick) {//1、出界会置为false,2成功模拟了一次完成tap并阻止click也会置为false,3、避免三方库影响 this.targetElement = null; this.trackingClick = false; return true; } // Very odd behaviour on iOS (issue #18): if a submit element is present inside a form and the user hits enter in the iOS simulator or clicks the Go button on the pop-up OS keyboard the a kind of 'fake' click event will be triggered with the submit-type input element as the target. if (event.target.type === 'submit' && event.detail === 0) { return true; } permitted = this.onMouse(event); // Only unset targetElement if the click is not permitted. This will ensure that the check for !targetElement in onMouse fails and the browser's click doesn't go through. if (!permitted) { this.targetElement = null; } // If clicks are permitted, return true for the action to go through. return permitted; }; // 判断这次鼠标是否有效 FastClick.prototype.onMouse = function (event) { // If a target element was never set (because a touch event was never fired) allow the event if (!this.targetElement) { return true; } // 标记fastclick模拟产生的event if (event.forwardedTouchEvent) { return true; } // Programmatically generated events targeting a specific element should be permitted if (!event.cancelable) { return true; } // Derive and check the target element to see whether the mouse event needs to be permitted; // unless explicitly enabled, prevent non-touch click events from triggering actions, // to prevent ghost/doubleclicks. // 是否需要原生的click if (!this.needsClick(this.targetElement) || this.cancelNextClick) { // Prevent any user-added listeners declared on FastClick element from being fired. if (event.stopImmediatePropagation) { event.stopImmediatePropagation(); } else { // Part of the hack for browsers that don't support Event#stopImmediatePropagation (e.g. Android 2) event.propagationStopped = true; } // Cancel the event 阻止事件捕获和冒泡 event.stopPropagation(); event.preventDefault(); return false; } // If the mouse event is permitted, return true for the action to go through. return true; };
这里主要是判断这次click是否有效(如无效,则阻止捕获和冒泡)
至此基本流程已经结束。
其中有1个注意的点,笔者在chrome(Version 64.0.3282.119 (Official Build) (64-bit))已测试
stopPropagation,stopImmediatePropagation不仅会阻止冒泡还会阻止捕获过程哦。
最后
推荐阅读源码,源码中有许多关于focus、不同浏览器兼容和特殊表单元素的处理fastclick github。
这里是笔者带有中文注释的代码中文注释代码。
如有纰漏,欢迎批评指正。