移动端触摸、点击事件优化(fastclick源码学习)

时光毁灭记忆、已成空白 提交于 2019-12-05 07:44:11

移动端触摸、点击事件优化(fastclick源码学习)

最近在做一些微信移动端的页面,在此记录关于移动端触摸和点击事件的学习优化过程,主要内容围绕fastclick展开。
fastclick github

问题起源

移动端浏览器一般在用户点击屏幕之后会延迟大约300ms才触发click event
——GOOGLE

手机打开此链接查看延迟demo
(现在许多浏览器已经不存在延迟问题了,详见fastclick github,但笔者的手机浏览器还是出现了三百毫秒延迟的问题)
截图如下

为什么会300ms延迟呢,主要是有一个双击缩放功能,浏览器需要判断用户点击是否为双击缩放。这个问题不解决,
1、用户体验就会很差,很不流畅,尤其是在密集操作场景下,比如计算器,不解决300ms延迟问题,感觉反应很慢;
2、点击穿透问题

事件触发顺序

在了解fastclick的思路之前,我们先看一下事件触发顺序是怎样的

  • touchstart
  • touchmove
  • touchend
  • mouseover :当指针设备移动到存在监听器的元素或其子元素的时候,mouseover事件就会被触发。
  • mouseenter:当指针设备( 通常指鼠标 )在元素上移动时, mousemove 事件被触发。
  • mousedown
  • click

移动端click有300ms延迟问题,touch可没有哦。

fastclick思路

fastclick的思路就是利用touch来模拟tap(触碰),如果认为是一次有效的tap,则在touchend时立即模拟一个click事件,分发到事件源(相当于主动触发一次click),同时阻止掉浏览器300ms后产生的click。

源码学习

先看使用示例,很简单,我们的思路就一直跟着attach走。

if ('addEventListener' in document) {
    document.addEventListener('DOMContentLoaded', function() {
        FastClick.attach(document.body);
    }, false);
}

直接给body绑定fastlick就行了- -。
看源代码结构(注:以下所有代码均去掉了一些不影响理解思路的部分,大部分思路写在注释中)

//构造函数
    function FastClick(layer, options)
//判断是否需要浏览器原生的click事件(针对一些特殊元素比如表单)
    FastClick.prototype.needsClick = function(target)
//发送模拟的click event
    FastClick.prototype.sendClick = function(targetElement, event)
// touchstart eventhandler
    FastClick.prototype.onTouchStart = function(event)
// touchmove eventhandler
    FastClick.prototype.onTouchMove = function(event)
// touchend eventhandler
    FastClick.prototype.onTouchEnd = function(event)
// 判断这次tap是否有效
    FastClick.prototype.onMouse = function(event) 
//click handler 捕获阶段监听
    FastClick.prototype.onClick = function(event)
//销毁fastlick,移除事件绑定
    FastClick.prototype.destroy = function()
//绑定接口
    FastClick.attach = function(layer, options) {
        return new FastClick(layer, options);
    };

attach实际就执行了构造函数进行初始化,接下来我们来看构造函数发生了什么

    function FastClick(layer,options){
        //一些属性初始化
        //安卓一些老版本浏览器不支持bind, poly fill
        function bind (method, context) {
          return function () {
            return method.apply(context, arguments);
          };
        }
        var methods = ['onMouse', 'onClick', 'onTouchStart', 'onTouchMove', 
        'onTouchEnd', 'onTouchCancel'];
        var context = this;
        //将所有handler的this绑定到fastclick实例
        for (var i = 0, l = methods.length; i < l; i++) {
            context[methods[i]] = bind(context[methods[i]], context);
        }
        //为当前fast click对象绑定的layer(我们的示例中时document.body)加监听
        layer.addEventListener('click', this.onClick, true);//true 捕获阶段触发 
        layer.addEventListener('touchstart', this.onTouchStart, false);
        layer.addEventListener('touchmove', this.onTouchMove, false);
        layer.addEventListener('touchend', this.onTouchEnd, false);
        layer.addEventListener('touchcancel', this.onTouchCancel, false);
    }

构造函数主要是初始化一些属性,polyfill,和添加监听,
下面开始看一下重头戏,touchstart,touchend是如何判断tap是否有效、如何模拟click事件、如何阻止300ms后的click
touchstart

  FastClick.prototype.onTouchStart = function (event) {
    var targetElement, touch, selection;

    // Ignore multiple touches, otherwise pinch-to-zoom is prevented if both fingers are on the FastClick element (issue #111).
    // 如果多触点可能是在缩放,不对targetElement初始化,在此提前终止避免误模拟产生click
    if (event.targetTouches.length > 1) {
      return true;
    }

    //获取发生事件源元素(目标阶段的元素)
    targetElement = this.getTargetElementFromEventTarget(event.target);
    touch = event.targetTouches[0];
    
    this.trackingClick = true;//标记开始跟踪click
    this.trackingClickStart = event.timeStamp;//开始跟踪时间
    this.targetElement = targetElement;//事件源元素

    //触摸坐标,接下来判断是否越界用到
    this.touchStartX = touch.pageX;
    this.touchStartY = touch.pageY;

    // Prevent phantom clicks on fast double-tap (issue #36)
    if ((event.timeStamp - this.lastClickTime) < this.tapDelay) {
      event.preventDefault();//阻止之后的click
    }

    return true;
  };

touchstart主要是初始化跟踪的tap相关的一些属性,用于之后的判断‘
接下来touchmove

 FastClick.prototype.onTouchMove = function (event) {
    if (!this.trackingClick) {
      return true;
    }

    // If the touch has moved, cancel the click tracking 移动到了其他元素
    if (this.targetElement !== this.getTargetElementFromEventTarget(event.target) || this.touchHasMoved(event)) {//移动越界了,取消本次click模拟处理,走原生流程
      this.trackingClick = false;
      this.targetElement = null;
    }

    return true;
  };

touchmove比较简单,主要是兼容滑动tap(swiper)等等,滑动越界则不模拟click
下面是touchend

FastClick.prototype.onTouchEnd = function (event) {
    var forElement, trackingClickStart, targetTagName, scrollParent, touch, targetElement = this.targetElement;

    if (!this.trackingClick) {
      return true;
    }

    // Prevent phantom clicks on fast double-tap (issue #36)
    //阻止快速双击
    if ((event.timeStamp - this.lastClickTime) < this.tapDelay) {
      this.cancelNextClick = true;
      return true;
    }
    //超时就不算click了,走原生流程,不阻止click
    if ((event.timeStamp - this.trackingClickStart) > this.tapTimeout) {
      return true;
    }

    this.lastClickTime = event.timeStamp;

    this.trackingClick = false;
    this.trackingClickStart = 0;



    // Prevent the actual click from going though - unless the target node is marked as requiring
    // real clicks or if it is in the whitelist in which case only non-programmatic clicks are permitted.
    if (!this.needsClick(targetElement)) {
      event.preventDefault();//阻止之后的click
      this.sendClick(targetElement, event);//发送模拟click
    }

    return false;
  };
 //发送模拟的click event
  FastClick.prototype.sendClick = function (targetElement, event) {
    var clickEvent, touch;

    // On some Android devices activeElement needs to be blurred otherwise the synthetic click will have no effect (#24)
    if (document.activeElement && document.activeElement !== targetElement) {
      document.activeElement.blur();
    }

    touch = event.changedTouches[0];

    //模拟click
    // Synthesise a click event, with an extra attribute so it can be tracked
    clickEvent = document.createEvent('MouseEvents');
    clickEvent.initMouseEvent(this.determineEventType(targetElement), true, true, window, 1, touch.screenX, touch.screenY, touch.clientX, touch.clientY, false, false, false, false, 0, null);
    clickEvent.forwardedTouchEvent = true;
    //向targetElement分发模拟的click
    targetElement.dispatchEvent(clickEvent);
  };

最后,还会在layer的click捕获阶段监听

  //click handler 捕获阶段监听
  FastClick.prototype.onClick = function (event) {
    var permitted;
    // It's possible for another FastClick-like library delivered with third-party code to fire a click event before FastClick does (issue #44). In that case, set the click-tracking flag back to false and return early. This will cause onTouchEnd to return early.
    if (this.trackingClick) {//1、出界会置为false,2成功模拟了一次完成tap并阻止click也会置为false,3、避免三方库影响
      this.targetElement = null;
      this.trackingClick = false;
      return true;
    }

    // Very odd behaviour on iOS (issue #18): if a submit element is present inside a form and the user hits enter in the iOS simulator or clicks the Go button on the pop-up OS keyboard the a kind of 'fake' click event will be triggered with the submit-type input element as the target.
    if (event.target.type === 'submit' && event.detail === 0) {
      return true;
    }

    permitted = this.onMouse(event);

    // Only unset targetElement if the click is not permitted. This will ensure that the check for !targetElement in onMouse fails and the browser's click doesn't go through.
    if (!permitted) {
      this.targetElement = null;
    }

    // If clicks are permitted, return true for the action to go through.
    return permitted;
  };

 // 判断这次鼠标是否有效
  FastClick.prototype.onMouse = function (event) {

    // If a target element was never set (because a touch event was never fired) allow the event
    if (!this.targetElement) {
      return true;
    }

    // 标记fastclick模拟产生的event
    if (event.forwardedTouchEvent) {
      return true;
    }

    // Programmatically generated events targeting a specific element should be permitted
    if (!event.cancelable) {
      return true;
    }

    // Derive and check the target element to see whether the mouse event needs to be permitted;
    // unless explicitly enabled, prevent non-touch click events from triggering actions,
    // to prevent ghost/doubleclicks.
    // 是否需要原生的click
    if (!this.needsClick(this.targetElement) || this.cancelNextClick) {

      // Prevent any user-added listeners declared on FastClick element from being fired.
      if (event.stopImmediatePropagation) {
        event.stopImmediatePropagation();
      } else {

        // Part of the hack for browsers that don't support Event#stopImmediatePropagation (e.g. Android 2)
        event.propagationStopped = true;
      }

      // Cancel the event 阻止事件捕获和冒泡
      event.stopPropagation();
      event.preventDefault();

      return false;
    }

    // If the mouse event is permitted, return true for the action to go through.
    return true;
  };

这里主要是判断这次click是否有效(如无效,则阻止捕获和冒泡)
至此基本流程已经结束。
其中有1个注意的点,笔者在chrome(Version 64.0.3282.119 (Official Build) (64-bit))已测试
stopPropagation,stopImmediatePropagation不仅会阻止冒泡还会阻止捕获过程哦。

最后

推荐阅读源码,源码中有许多关于focus、不同浏览器兼容和特殊表单元素的处理fastclick github。
这里是笔者带有中文注释的代码中文注释代码。
如有纰漏,欢迎批评指正。

Reference

MDN
https://juejin.im/entry/55d73...

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