I am developing Mac desktop application, where i am capturing the screen using
CGImageRef screenShot = CGWindowListCreateImage(CGRectInfinite, kCGWindowListOptionAll, kCGNullWindowID, kCGWindowImageDefault);
and display the screen shot, The problem is, i am expecting it should show the mouse cursor too, but its not showing, do i need to enable any settings for that ?
I tried following before calling this function
CGDisplayShowCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(true);
but it didn't work, When i checked using following
bool bCursor = CGCursorIsDrawnInFramebuffer(); /* This returns false */
bCursor = CGCursorIsVisible(); /* This returns true */
This values says, cursor was not drawn in the framebuffer ( ) but cursor is visible, I suppose only i need to do is, Draw cursor in the framebuffer, but how that is the challenge,
Thanks in advance.
it seems, framebuffer doesn't give me the mouse cursor, so i am drawing my own, this is the code snippet , might be help full to you guys,
-(CGImageRef)appendMouseCursor:(CGImageRef)pSourceImage{
// get the cursor image
NSPoint mouseLoc;
mouseLoc = [NSEvent mouseLocation]; //get cur
NSLog(@"Mouse location is x=%d,y=%d",(int)mouseLoc.x,(int)mouseLoc.y);
// get the mouse image
NSImage *overlay = [[[NSCursor arrowCursor] image] copy];
NSLog(@"Mouse location is x=%d,y=%d cursor width = %d, cursor height = %d",(int)mouseLoc.x,(int)mouseLoc.y,(int)[overlay size].width,(int)[overlay size].height);
int x = (int)mouseLoc.x;
int y = (int)mouseLoc.y;
int w = (int)[overlay size].width;
int h = (int)[overlay size].height;
int org_x = x;
int org_y = y;
size_t height = CGImageGetHeight(pSourceImage);
size_t width = CGImageGetWidth(pSourceImage);
int bytesPerRow = CGImageGetBytesPerRow(pSourceImage);
unsigned int * imgData = (unsigned int*)malloc(height*bytesPerRow);
// have the graphics context now,
CGRect bgBoundingBox = CGRectMake (0, 0, width,height);
CGContextRef context = CGBitmapContextCreate(imgData, width,
height,
8, // 8 bits per component
bytesPerRow,
CGImageGetColorSpace(pSourceImage),
CGImageGetBitmapInfo(pSourceImage));
// first draw the image
CGContextDrawImage(context,bgBoundingBox,pSourceImage);
// then mouse cursor
CGContextDrawImage(context,CGRectMake(0, 0, width,height),pSourceImage);
// then mouse cursor
CGContextDrawImage(context,CGRectMake(org_x, org_y, w,h),[overlay CGImageForProposedRect: NULL context: NULL hints: NULL] );
// assuming both the image has been drawn then create an Image Ref for that
CGImageRef pFinalImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
return pFinalImage; /* to be released by the caller */
}
来源:https://stackoverflow.com/questions/8008630/not-displaying-mouse-cursor