问题
Based on this question asked by @ben75: Android : save a Bitmap to bmp file format
My question now is: How can I have a BMP image with the depth of 1 bit per pixel (Black & White)?
回答1:
Answering my own question...
After some tough search all over the web I realized I had to create 2 things: a bitmap black and white - and did that using the approach of making all 0's for colors below 128 and 255's for the rest, like this (this is C# code, as I'm using Xamarin to code my app):
private void ConvertArgbToOneColor (Bitmap bmpOriginal, int width, int height){
int pixel;
int k = 0;
int B=0,G=0,R=0;
try{
for(int x = 0; x < height; x++) {
for(int y = 0; y < width; y++, k++) {
pixel = bmpOriginal.GetPixel(y, x);
R = Color.GetRedComponent(pixel);
G = Color.GetGreenComponent(pixel);
B = Color.GetBlueComponent(pixel);
R = G = B = (int)(0.299 * R + 0.587 * G + 0.114 * B);
if (R < 128) {
m_imageArray[k] = 0;
} else {
m_imageArray[k] = 1;
}
}
if(m_dataWidth>width){
for(int p=width;p<m_dataWidth;p++,k++){
m_imageArray[k]=1;
}
}
}
}catch (Exception e) {
System.Console.WriteLine ("Converting to grayscale ex: " + e.Message);
}
}
Then get the byteArray of Monochrome image:
int length = 0;
for (int i = 0; i < m_imageArray.Length; i = i + 8) {
byte first = m_imageArray[i];
for (int j = 0; j < 7; j++) {
byte second = (byte) ((first << 1) | m_imageArray[i + j]);
first = second;
}
m_rawImage[length] = first;
length++;
}
And finally create the bitmap "by hand" using the following variables and placing them into a FileOutputStream to save the file:
private static int FILE_HEADER_SIZE = 14;
private static int INFO_HEADER_SIZE = 40;
// Bitmap file header
private byte[] bfType = { (byte) 'B', (byte) 'M' };
private int bfSize = 0;
private int bfReserved1 = 0;
private int bfReserved2 = 0;
private int bfOffBits = FILE_HEADER_SIZE + INFO_HEADER_SIZE + 8;
// Bitmap info header
private int biSize = INFO_HEADER_SIZE;
private int biWidth = 0;
private int biHeight = 0;
private int biPlanes = 1;
private int biBitCount = 1;
private int biCompression = 0;
private int biSizeImage = 0;
private int biXPelsPerMeter = 0x0;
private int biYPelsPerMeter = 0x0;
private int biClrUsed = 2;
private int biClrImportant = 2;
// Bitmap raw data
private byte[] bitmap;
// Scanlinsize;
int scanLineSize = 0;
// Color Pallette to be used for pixels.
private byte[] colorPalette = { 0, 0, 0, (byte) 255, (byte) 255,
(byte) 255, (byte) 255, (byte) 255 };
回答2:
Bitmap bmpMonochrome = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmpMonochrome);
ColorMatrix ma = new ColorMatrix();
ma.setSaturation(0);
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(ma));
canvas.drawBitmap(bmpSrc, 0, 0, paint);
Like so! Source
来源:https://stackoverflow.com/questions/25447886/android-save-bitmap-object-as-a-bmp-1bpp-file-format