问题
didReceiveData was never called - I coded this swift class which was called by my mainline UIViewController to send out a message to the server which received it OK, but when the server sent a response back, the client never receives it because the didReceiveData() was never triggered.
I kept googling and look at the doc, and it said that the client does NOT need to bind (Only the server needs doing this) Can anyone help me with this - Thanks in advance.
import UIKit
import CocoaAsyncSocket
class UdpSocketSR: NSObject, GCDAsyncUdpSocketDelegate {
var socket:GCDAsyncUdpSocket!
var rc : Int = 0
var messageOut : String = ""
var messageIn : String = ""
override init(){
super.init()
}
func SetupAndSend(IP: String, PORT: Int, DATA : String) -> Int
{
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
messageOut = DATA
do {
let data = messageOut.data(using: String.Encoding.utf8)
socket.send(data!, toHost: IP, port: UInt16(PORT), withTimeout: 3, tag: 0)
try socket.beginReceiving()
sleep(3)
socket.close()
} catch {
rc = -1
}
return rc
}
private func udpSocket(sock:GCDAsyncUdpSocket!,didConnectToAddress data : NSData!){
rc = -2
}
private func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData dataRecv: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
messageIn = NSString(data: dataRecv as Data, encoding: String.Encoding.utf8.rawValue) as! String
}
}
回答1:
Why you close your socket after send? It works for me with the bind.
class UdpSocketSR: GCDAsyncSocket, GCDAsyncUdpSocketDelegate {
var socket: GCDAsyncUdpSocket!
func SetupAndSend() {
let host = "127.0.0.1" // IP
let port: UInt16 = 1234 // Port
let message = messageOut.data(using: String.Encoding.utf8)!
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
do {
try socket.bindToPort(port)
try socket.enableBroadcast(true)
try socket.beginReceiving()
socket.send(message, toHost: host, port: port, withTimeout: 2, tag: 0)
}
}
// Delegate
func udpSocket(_ sock: GCDAsyncUdpSocket, didNotConnect error: Error){
print("UDP Connection error: \(error)")
}
func udpSocket(_ sock: GCDAsyncUdpSocket, didReceive data: Data, fromAddress address: Data, withFilterContext filterContext: Any?) {
var host: NSString?
var port: UInt16 = 0
GCDAsyncUdpSocket.getHost(&host, port: &port, fromAddress: address)
print(host)
}
}
来源:https://stackoverflow.com/questions/42547555/i-am-looking-for-some-examples-on-gcdasyncudpsocket-but-found-none-that-works