I am making a UWP app using the BackgroundAudioTask. My app is working very well. Now I want to add in a TextBlock the Current position of the Audio played.
I was doing this method before implementing the audio Task:
private TimeSpan TotalTime;
private DispatcherTimer timerRadioTime;
private void radioPlayer_MediaOpened(object sender, RoutedEventArgs e)
{
TotalTime = radioPlayer.NaturalDuration.TimeSpan;
// Create a timer that will update the counters and the time slider
timerRadioTime = new DispatcherTimer();
timerRadioTime.Interval = TimeSpan.FromSeconds(1);
timerRadioTime.Tick += TimerRadioTime_Tick;
timerRadioTime.Start();
}
private void TimerRadioTime_Tick(object sender, object e)
{
//Check if the audio finished calculate it's total time
if (radioPlayer.NaturalDuration.TimeSpan.TotalSeconds > 0)
{
if (TotalTime.TotalSeconds > 0)
{
// Updating timer
TimeSpan currentPos = radioPlayer.Position;
var currentTime = string.Format("{0:00}:{1:00}", (currentPos.Hours * 60) + currentPos.Minutes, currentPos.Seconds);
radioTimerBlock.Text = currentTime;
}
}
}
When I implemented the Background Task it gave me an Exception. After researching I saw a suggestion of using ThreadPoolTimer instead of dispatcherTimer.
I tried writing this code (following this solution: Clock program employing ThreadPoolTimer C# uwp)
ThreadPoolTimer timer;
// for displaying time only
private void CurrentPlayer_MediaOpened(MediaPlayer sender, object args)
{
_clockTimer_Tick(timer);
}
private async void _clockTimer_Tick(ThreadPoolTimer timer)
{
var dispatcher = Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher;
await dispatcher.RunAsync(
CoreDispatcherPriority.Normal, () =>
{
// Your UI update code goes here!
if (CurrentPlayer.NaturalDuration.TotalSeconds > 0)
{
TimeSpan currentPos = CurrentPlayer.Position;
var currentTime = string.Format("{0:00}:{1:00}", (currentPos.Hours * 60) + currentPos.Minutes, currentPos.Seconds);
CurrentPosition.Text = currentTime;
}
});
}
This is obviously not working. The app enters the method without updating my UI. I really don't understand what timer
should be. Any Idea on how to make it run?
Solution:
ThreadPoolTimer timer;
// for displaying time only
private void CurrentPlayer_MediaOpened(MediaPlayer sender, object args)
{
timer = ThreadPoolTimer.CreatePeriodicTimer(_clockTimer_Tick, TimeSpan.FromSeconds(1));
}
private async void _clockTimer_Tick(ThreadPoolTimer timer)
{
var dispatcher = Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher;
await dispatcher.RunAsync(
CoreDispatcherPriority.Normal, () =>
{
// Your UI update code goes here!
if (CurrentPlayer.NaturalDuration.TotalSeconds < 0)
{
TimeSpan currentPos = CurrentPlayer.Position;
var currentTime = string.Format("{0:00}:{1:00}", (currentPos.Hours * 60) + currentPos.Minutes, currentPos.Seconds);
CurrentPosition.Text = currentTime;
}
});
}
来源:https://stackoverflow.com/questions/37508726/using-threadpooltimer-with-background-audio-uwp