I have a N number of random points (in this case 20), with a X,Y and Z constrains.
How can I create ANY (preferably closed) shape (using Three.js library) , given and starting only from N random points.
There are probably many variants, please share yours.
var program = new Program(reset,step)
program.add('g',false)
function reset() {
scene.clear()
scene.add(new THREE.GridHelper(100,1))
}
function step() {
}
program.startup()
var numpoints = 20;
var dots = []; //If you want to use for other task
for (var i = 0 ; i < numpoints ; i++){
var x = Math.random() * (80 - 1) + 1 //Math.random() * (max - min) + min
var y = Math.random() * (80 - 1) + 1
var z = Math.random() * (80 - 1) + 1
var dotGeometry = new THREE.Geometry();
dots.push(dotGeometry);
dotGeometry.vertices.push(new THREE.Vector3( x, y, z));
var dotMaterial = new THREE.PointsMaterial( { size: 3, sizeAttenuation: false, color: 0xFF0000 } );
var dot = new THREE.Points( dotGeometry, dotMaterial );
scene.add(dot);
}
Triangulation, Voronoi, I don't care, just show me ANY ideas you have, will help me learn a lot!
You can create a polyhedron which is the convex hull of a set of 3D points by using a pattern like so:
var points = [
new THREE.Vector3( 100, 0, 0 ),
new THREE.Vector3( 0, 100, 0 ),
...
new THREE.Vector3( 0, 0, 100 )
];
var geometry = new THREE.ConvexGeometry( points );
var material = new THREE.MeshPhongMaterial( {
color: 0xff0000,
shading: THREE.FlatShading
} );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
You must include the following in your project
<script src="/examples/js/geometries/ConvexGeometry.js"></script>
three.js r.78
来源:https://stackoverflow.com/questions/37860895/three-js-shape-from-random-points