I am trying to programmatically draw a parking icon to place as the drawable for an itemized overlay on a map.
The icon consists of a blue square with a white 'P' in its centre of which I would like to programmatically change the colour of the square to denote different parking types.
I've tried creating it via the canvas using drawRect & drawText but I cannot find a simple way of centering the text in the square and I cannot find a way to center the canvas on the coordinates - it keeps wanting to anchor from the top left hand corner.
I've alternatively tried creating an XML layout to convert to a drawable but cannot achieve this either.
Is there an elegant solution for what I am trying to achieve?
public class TextDrawable extends Drawable {
private final static int TEXT_PADDING = 3;
private final static int ROUNDED_RECT_RADIUS = 5;
private final String text;
private final Paint textPaint;
private final Rect textBounds;
private final Paint bgPaint;
private final RectF bgBounds;
public TextDrawable(String text, String backgroundColor, int textHeight) {
this.text = text;
// Text
this.textPaint = new Paint();
this.textBounds = new Rect();
textPaint.setColor(Color.WHITE);
textPaint.setARGB(255, 255, 255, 255);
textPaint.setAntiAlias(true);
textPaint.setSubpixelText(true);
textPaint.setTextAlign(Paint.Align.CENTER); // Important to centre horizontally in the background RectF
textPaint.setTextSize(textHeight);
textPaint.setTypeface(Typeface.DEFAULT_BOLD);
// Map textPaint to a Rect in order to get its true height
// ... a bit long-winded I know but unfortunately getTextSize does not seem to give a true height!
textPaint.getTextBounds(text, 0, text.length(), textBounds);
// Background
this.bgPaint = new Paint();
bgPaint.setAntiAlias(true);
bgPaint.setColor(Color.parseColor(backgroundColor));
float rectHeight = TEXT_PADDING * 2 + textHeight;
float rectWidth = TEXT_PADDING * 2 + textPaint.measureText(text);
//float rectWidth = TEXT_PADDING * 2 + textHeight; // Square (alternative)
// Create the background - use negative start x/y coordinates to centre align the icon
this.bgBounds = new RectF(rectWidth / -2, rectHeight / -2, rectWidth / 2, rectHeight / 2);
}
@Override
public void draw(Canvas canvas) {
canvas.drawRoundRect(bgBounds, ROUNDED_RECT_RADIUS, ROUNDED_RECT_RADIUS, bgPaint);
// Position the text in the horizontal/vertical centre of the background RectF
canvas.drawText(text, 0, (textBounds.bottom - textBounds.top)/2, textPaint);
}
@Override
public void setAlpha(int alpha) {
bgPaint.setAlpha(alpha);
textPaint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
bgPaint.setColorFilter(cf);
textPaint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
Make several png images & put them in res\drawable
, if you have more than like 5 colors then think about using less. It's confusing for the user.
来源:https://stackoverflow.com/questions/9832777/programmatically-creating-icon-to-use-as-itemizedoverlay-drawable-android