Programmatically creating icon to use as ItemizedOverlay drawable - Android

别来无恙 提交于 2019-12-04 18:25:51
public class TextDrawable extends Drawable {

    private final static int    TEXT_PADDING           = 3;
    private final static int    ROUNDED_RECT_RADIUS    = 5;

    private final String    text;
    private final Paint     textPaint;
    private final Rect      textBounds;
    private final Paint     bgPaint;
    private final RectF     bgBounds;

    public TextDrawable(String text, String backgroundColor, int textHeight) {

        this.text = text;

        // Text
        this.textPaint = new Paint();
        this.textBounds = new Rect();
        textPaint.setColor(Color.WHITE);
        textPaint.setARGB(255, 255, 255, 255);
        textPaint.setAntiAlias(true);
        textPaint.setSubpixelText(true);
        textPaint.setTextAlign(Paint.Align.CENTER); // Important to centre horizontally in the background RectF
        textPaint.setTextSize(textHeight);
        textPaint.setTypeface(Typeface.DEFAULT_BOLD);
        // Map textPaint to a Rect in order to get its true height
        // ... a bit long-winded I know but unfortunately getTextSize does not seem to give a true height!
        textPaint.getTextBounds(text, 0, text.length(), textBounds);

        // Background
        this.bgPaint = new Paint();
        bgPaint.setAntiAlias(true);
        bgPaint.setColor(Color.parseColor(backgroundColor));
        float rectHeight  = TEXT_PADDING * 2 + textHeight;
        float rectWidth   = TEXT_PADDING * 2 + textPaint.measureText(text);
        //float rectWidth   = TEXT_PADDING * 2 + textHeight;  // Square (alternative)
        // Create the background - use negative start x/y coordinates to centre align the icon
        this.bgBounds = new RectF(rectWidth / -2, rectHeight / -2, rectWidth / 2, rectHeight / 2);
    }

    @Override
    public void draw(Canvas canvas) {
        canvas.drawRoundRect(bgBounds, ROUNDED_RECT_RADIUS, ROUNDED_RECT_RADIUS, bgPaint);
        // Position the text in the horizontal/vertical centre of the background RectF
        canvas.drawText(text, 0, (textBounds.bottom - textBounds.top)/2, textPaint);
    }

    @Override
    public void setAlpha(int alpha) {
        bgPaint.setAlpha(alpha);
        textPaint.setAlpha(alpha);
    }

    @Override
    public void setColorFilter(ColorFilter cf) {
        bgPaint.setColorFilter(cf);
        textPaint.setColorFilter(cf);
    }

    @Override
    public int getOpacity() {
        return PixelFormat.TRANSLUCENT;
    }
}

Make several png images & put them in res\drawable, if you have more than like 5 colors then think about using less. It's confusing for the user.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!