Is there a way to marshal a structure (possibly stored in a TypedReference) to unmanaged memory without actually boxing it? The type of the structure isn't known at runtime, so I can't use the generic overload of StructureToPtr (.NET 4.5.1). I can get a MethodInfo of the StructureToPtr overload, but there doesn't seem to be a way to invoke it passing a generic reference or a TypedReference.
Edit: The generic StructureToPtr still boxes the structure, so trying to invoke it is useless.
I've finally found the answer, the SafeBuffer
class. It contains exactly what I wanted - structure with marshalling methods using both TypedReference
and generic parameters. So, it's really simple then to make a wrapper:
public static unsafe class InteropTools
{
private static readonly Type SafeBufferType = typeof(SafeBuffer);
public delegate void PtrToStructureNativeDelegate(byte* ptr, TypedReference structure, uint sizeofT);
public delegate void StructureToPtrNativeDelegate(TypedReference structure, byte* ptr, uint sizeofT);
const BindingFlags flags = BindingFlags.NonPublic | BindingFlags.Static;
private static readonly MethodInfo PtrToStructureNativeMethod = SafeBufferType.GetMethod("PtrToStructureNative", flags);
private static readonly MethodInfo StructureToPtrNativeMethod = SafeBufferType.GetMethod("StructureToPtrNative", flags);
public static readonly PtrToStructureNativeDelegate PtrToStructureNative = (PtrToStructureNativeDelegate)Delegate.CreateDelegate(typeof(PtrToStructureNativeDelegate), PtrToStructureNativeMethod);
public static readonly StructureToPtrNativeDelegate StructureToPtrNative = (StructureToPtrNativeDelegate)Delegate.CreateDelegate(typeof(StructureToPtrNativeDelegate), StructureToPtrNativeMethod);
private static readonly Func<Type,bool,int> SizeOfHelper_f = (Func<Type,bool,int>)Delegate.CreateDelegate(typeof(Func<Type,bool,int>), typeof(Marshal).GetMethod("SizeOfHelper", flags));
public static void StructureToPtrDirect(TypedReference structure, IntPtr ptr, int size)
{
StructureToPtrNative(structure, (byte*)ptr, unchecked((uint)size));
}
public static void StructureToPtrDirect(TypedReference structure, IntPtr ptr)
{
StructureToPtrDirect(structure, ptr, SizeOf(__reftype(structure)));
}
public static void PtrToStructureDirect(IntPtr ptr, TypedReference structure, int size)
{
PtrToStructureNative((byte*)ptr, structure, unchecked((uint)size));
}
public static void PtrToStructureDirect(IntPtr ptr, TypedReference structure)
{
PtrToStructureDirect(ptr, structure, SizeOf(__reftype(structure)));
}
public static void StructureToPtr<T>(ref T structure, IntPtr ptr)
{
StructureToPtrDirect(__makeref(structure), ptr);
}
public static void PtrToStructure<T>(IntPtr ptr, out T structure)
{
structure = default(T);
PtrToStructureDirect(ptr, __makeref(structure));
}
public static T PtrToStructure<T>(IntPtr ptr)
{
T obj;
PtrToStructure(ptr, out obj);
return obj;
}
public static int SizeOf<T>(T structure)
{
return SizeOf<T>();
}
public static int SizeOf<T>()
{
return SizeOf(typeof(T));
}
public static int SizeOf(Type t)
{
return SizeOfHelper_f(t, true);
}
}
Usage
Guid g = Guid.NewGuid();
int size = InteropTools.SizeOf(g);
IntPtr mem = Marshal.AllocHGlobal(size);
InteropTools.StructureToPtr(ref g, mem);
Guid g2 = InteropTools.PtrToStructure<Guid>(mem);
Now, does it actually have any advantages over the non-generic object-taking methods in the Marshal
class? It seems the StructureToPtr
takes about 80 % less time, and PtrToStructure
can take almost 95 % less time. Also, these methods can handle nullable types correctly.
来源:https://stackoverflow.com/questions/24864233/marshal-structuretoptr-without-boxing