问题
I'm trying to create class which is a subclass of SKSpriteNode and I want to add other properties and functions to it. But in the first step I faced an error. Here's my code:
import SpriteKit
class Ball: SKSpriteNode {
init() {
super.init(imageNamed: "ball")
}
}
It's not a compile error, It's run-time error. It says: Thread 1: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
and fatal error: use of unimplemented initializer 'init(texture:)' for class Project.Ball
.
How can I fix it?
回答1:
You have to call the designated initializer for SKSpriteNode
. I'm actually surprised you didn't get another error about not full implementing SKSpriteNode
, are you using an older Xcode6 beta maybe?
Since you have to use the designated initializer, you need to call super.init(texture: '', color: '', size: '')
.
It would be something like this:
class Ball: SKSpriteNode {
init() {
let texture = SKTexture(imageNamed: "ball")
super.init(texture: texture, color: nil, size: texture.size())
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Note: I also added the init
for NSCoder
which Xcode will require.
来源:https://stackoverflow.com/questions/25397672/make-skspritenode-subclass-using-swift