Tiled Map Editor: size of isometric tile side

你离开我真会死。 提交于 2019-12-04 15:32:43

In isometric mode, the objects are projected into isometric perspective. Since Tiled normally uses pixels for object position and size in orthogonal mode, I chose to use a virtual pixel grid that is projected onto the isometric plane. This grid uses the tile height as the number of subdivisions of the tile grid, hence an object with its width and height equal to the tile height will fill exactly one tile.

My apologies that this has never been documented properly. I will get to the documentation once all the features are in!

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