Determine text boundary box with Direct2D/DirectWrite

浪尽此生 提交于 2019-12-04 14:04:10

I use an alternative way to do this before:

  1. Create a path geometry
  2. Open the path geometry to get the geometry sink
  3. Call GetGlyphRunOutline to convert to text to geometry
  4. Call GetBounds of the converted geometry to get the boundary rectangle

After converting the text to geometry, you can translate/rotate/scaling it, and do everything what a geometry can do. you can also just drop the geometry after getting the boundary rectangle and drawing with your own method.

Some codes for your references

// Create path geometry
hr = pD2DFactory->CreatePathGeometry(&pPathGeometry);
if(FAILED(hr))
{
        MessageBox(NULL, L"Create path geometry failed!", L"Error", 0);
        return;
}

// Open sink
hr = pPathGeometry->Open(&pGeometrySink);
if(FAILED(hr))
{
        MessageBox(NULL, L"Open geometry sink failed!", L"Error", 0);
        return;
}

// Get glyph run outline
hr = pFontFace->GetGlyphRunOutline(
        fontSize_,                              // font size
        pGlyphIndices,
        NULL,
        NULL,
        textLength,
        FALSE,
        FALSE,
        pGeometrySink
        );
if(FAILED(hr))
{
        MessageBox(NULL, L"Get glyph run outline failed!", L"Error", 0);
        return;
}

// Close sink
pGeometrySink->Close();
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