Can't I call a function by name in iOS? I have a C function called getstring
. I am calling it as follows:
void* handle = dlopen(NULL, RTLD_NOW);
if (handle)
{
fp func = dlsym(handle, "getstring");
if (!func)
responseField.text = [NSString stringWithUTF8String:dlerror()];
else {
char* tmpStr = func();
responseField.text = [NSString stringWithUTF8String:tmpStr];
}
}
else {
responseField.text = [NSString stringWithUTF8String:dlerror()];
}
When this executes, responseFiled.text
is set to dlsym(...): symbol not found
. This means dlopen
works but not dlsym
. I dumped the symbols in the binary using nm
and saw that _getstring
is present. I checked the manual for dlsym
and it says I should not add an underscore to the name. Adding it does not solve the issue anyway. What am I doing wrong?
I had asked a similar question here about calling functions by name in Objective-C and then tried it successfully on a Mac following the answers, so this problem seems to be specific to iOS.
I believe the problem is that dlopen is not supported on iOS, even if you statically link your libraries. You should be able to use
dlsym(RTLD_SELF, "getstring");
because RTLD_SELF means 'start looking in the image that called dlsym'. Based on how you're using dlopen() it should accomplish the same thing.
I've actually had some successful experiences in a case similar to yours. I used dlsym(RTLD_MAIN_ONLY, "getstring")
to get the function pointer.
Note that your getstring
symbol must be suitable for dynamic linking: this can be checked using
nm -m <application>
Your symbol must be external
(not non-external
).
I'm not yet too sure about the procedure to ensure that symbols are marked as external
.
来源:https://stackoverflow.com/questions/5040433/calling-function-by-name-using-dlsym-in-ios