Detect cycles in a genealogy graph during a Depth-first search

纵然是瞬间 提交于 2019-12-04 12:17:34

问题


I'm loading horse genealogical data recursively. For some wrong sets of data my recursion never stops... and that is because there are cycles in the data.

How can I detect those cycles to stop recurring?

I thought of while recurring maintain a hashTable with all "visited" horses. But that will find some false positives, because a horse CAN be twice in a tree.

What cannot happen is that a horse appear as a father or grandfather or great grandfather of ITSELF.


回答1:


Pseudo code:

void ProcessTree(GenTreeNode currentNode, Stack<GenTreeNode> seen)
{
   if(seen.Contains(currentNode)) return;
   // Or, do whatever needs to be done when a cycle is detected

   ProcessHorse(currentNode.Horse); // Or whatever processing you need

   seen.Push(currentNode);

   foreach(GenTreeNode childNode in currentNode.Nodes)
   {
      ProcessTree(childNode, seen);
   }

   seen.Pop();
}

The basic idea is to keep a list of all of the nodes that we've already seen on our way down to the current node; if was get back to a node that we already went through, then you know that we've formed a cycle (and we should skip the value, or do whatever needs to be done)




回答2:


Maintain a stack of all elements leading up to the root of the tree.

Every time you advance down the tree, scan the stack for the child element. If you find a match, then you've discovered a loop and should skip that child. Otherwise, push the child onto the stack and proceed. Whenever you backtrack up the tree, pop an element out of the stack and discard.

(In the case of genealogical data, a "child" node in the tree is presumably the biological parent of the "parent" node.)




回答3:


This sounds like a case where you can finally apply that interview trivia question: find a cycle in a linked list using only O(1) memory.

In this case your "linked list" is the sequence of elements you enumerate. Use two enumerators, run one at half speed, and if the fast one ever runs into the slow one then you have a loop. This will also be O(n) time instead of the O(n^2) time required for checking a 'seen' list. The downside is you only find out about the loop after some of the nodes have been processed multiple times.

In the example I've replaced the 'half speed' method with the simpler-to-write 'drop markers' method.

class GenTreeNode {
    ...

    ///<summary>Wraps an the enumeration of linked data structures such as trees and linked lists with a check for cycles.</summary>
    private static IEnumerable<T> CheckedEnumerable<T>(IEnumerable<T> sub_enumerable) {
        long cur_track_count = 0;
        long high_track_count = 1;
        T post = default(T);
        foreach (var e in sub_enumerable) {
            yield return e;
            if (++cur_track_count >= high_track_count) {
                post = e;
                high_track_count *= 2;
                cur_track_count = 0;
            } else if (object.ReferenceEquals(e, post)) {
                throw new Exception("Infinite Loop");
            }
        }
    }

    ...

    ///<summary>Enumerates the tree's nodes, assuming no cycles</summary>
    private IEnumerable<GenTreeNode> tree_nodes_unchecked() {
        yield return this;
        foreach (var child in this.nodes)
            foreach (var e in child.tree_nodes_unchecked())
                yield return e;
    }
    ///<summary>Enumerates the tree's nodes, checking for cycles</summary>
    public IEnumerable<GenTreeNode> tree_nodes()
    {
        return CheckedEnumerable(tree_nodes_unchecked());
    }

    ...

    void ProcessTree() {
        foreach (var node in tree_nodes())
            proceess(node);
    }
}



回答4:


A very simple way to detect this, is by checking that constraint itself:

What cannot happend is that a horse appear as a father or grandfather or greatgrandfather of ITSELF.

Whenever you insert a node in your tree, traverse the tree to the root to make sure that the horse does not exist as a any kind of parent.

To speed this up, you can associate a hashtable to each node, where you cache the answer of such a lookup. Then you don't have to search the entire path next time you insert a horse under that node.




回答5:


Your hash table solution should work if you keep track of nodes instead of horses. Just make sure every time you read a new horse you create a new node even if the value/horse is the same as a previous node's value/horse.




回答6:


You're dealing with a directed acyclic graph, not a tree. There should not be any cycles, as a horse's descendant cannot also be its ancestor.

Knowing this, you should apply code techniques specific to directed acyclic graphs.



来源:https://stackoverflow.com/questions/621229/detect-cycles-in-a-genealogy-graph-during-a-depth-first-search

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!