Resetting window after using DirectX 11

梦想的初衷 提交于 2019-12-04 11:53:48

The reason for the problem is DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL. http://msdn.microsoft.com/en-us/library/windows/desktop/hh706346(v=vs.85).aspx says

When you use the flip model, only Direct3D content in flip model swap chains that the runtime passes to DWM are visible. The runtime ignores all other bitblt model Direct3D or GDI content updates.

That explains why I don't get any output using DirectX 9 after using DirectX 11 in flip sequential mode.

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