Force cpp_dec_float to round down

£可爱£侵袭症+ 提交于 2019-12-04 11:46:46

It doesn't round up. In fact, it does banker's round: See it Live On Coliru

#include <boost/multiprecision/number.hpp>
#include <boost/multiprecision/cpp_int.hpp>
#include <boost/multiprecision/cpp_dec_float.hpp>
#include <iostream>

namespace mp = boost::multiprecision;

int main()
{
    using Dec = mp::cpp_dec_float_50;

    for (Dec d : { 
            Dec( "3.34"),   Dec( "3.35"),   Dec( "3.38"),
            Dec( "2.24"),   Dec( "2.25"),   Dec( "2.28"),
            Dec("-2.24"),   Dec("-2.25"),   Dec("-2.28"),
            Dec("-3.34"),   Dec("-3.35"),   Dec("-3.38"),
            })
    {
        std::cout     << d.str(2, std::ios_base::fixed) 
            << " -> " << d.str(1, std::ios_base::fixed) << "\n";
    }
}

Prints:

3.34 -> 3.3
3.35 -> 3.4
3.38 -> 3.4
2.24 -> 2.2
2.25 -> 2.2
2.28 -> 2.3
-2.24 -> -2.2
-2.25 -> -2.2
-2.28 -> -2.3
-3.34 -> -3.3
-3.35 -> -3.4
-3.38 -> -3.4

So if you want another kind of rounding, you'd want to write it explicitly

Here's a generic approach (Live On Coliru)

template <int decimals = 0, typename T>
T round_towards_zero(T const& v)
{
    static const T scale = pow(T(10), decimals);

    if (v.is_zero())
        return v;

    // ceil/floor is found via ADL and uses expression templates for optimization
    if (v<0)
        return ceil(v*scale)/scale;
    else
        // floor is found via ADL and uses expression templates for optimization
        return floor(v*scale)/scale;
}

which hopefully compiles down to optimal code due to statically known scale factor and the use of expression templates in Boost Multiprecision library.

I assume you're trying to achieve rounding to a certain decimal point, correct?

Standard rounding

double rounding_func(double in, double precision){
   return round(in*pow(10,precision))/pow(10,precision);              
}

But as your title says, you're trying to force it to round down, so consider

double rounding_func(double in, double precision){
   return floor(in*pow(10,precision))/pow(10,precision);              
}

Good luck!

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