问题
How can I set the window size programmatically? I have a window in IB and I want to set the size of it in my code to make it larger.
回答1:
Use -setFrame:display:animate:
for maximum control:
NSRect frame = [window frame];
frame.size = theSizeYouWant;
[window setFrame: frame display: YES animate: whetherYouWantAnimation];
Note that window coordinates are flipped from what you might be used to. The origin point of a rectangle is at its bottom left in Quartz/Cocoa on OS X. To ensure the origin point remains the same:
NSRect frame = [window frame];
frame.origin.y -= frame.size.height; // remove the old height
frame.origin.y += theSizeYouWant.height; // add the new height
frame.size = theSizeYouWant;
// continue as before
回答2:
It is actually seems that +/- need to be reversed to keep window from moving on the screen:
NSRect frame = [window frame];
frame.origin.y += frame.size.height; // origin.y is top Y coordinate now
frame.origin.y -= theSizeYouWant.height; // new Y coordinate for the origin
frame.size = theSizeYouWant;
回答3:
Swift version
var frame = self.view.window?.frame
frame?.size = NSSize(width: 400, height:200)
self.view.window?.setFrame(frame!, display: true)
回答4:
Use setFrame:display:animate:
[window setFrame:NSMakeRect(0.f, 0.f, 200.f, 200.f) display:YES animate:YES];
回答5:
Usually I want to resize the window based on the size of the content (not including the title bar):
var rect = window.contentRect(forFrameRect: window.frame)
rect.size = myKnownContentSize
let frame = window.frameRect(forContentRect: rect)
window.setFrame(frame, display: true, animate: true)
回答6:
my two cents for swift 4.x 7 OSX:
a) do not call on viewDidLoad b) go on main queue... b) wait some time... so for example use:
private final func setSize(){
if let w = self.view.window{
var frame = w.frame
frame.size = NSSize(width: 400, height: 800)
w.setFrame(frame, display: true, animate: true)
}
}
来源:https://stackoverflow.com/questions/12438224/set-nswindow-size-programmatically