How to avoid two NavMeshAgent push away each other in Unity?

末鹿安然 提交于 2019-12-04 07:12:40

Give this article a try, it helped me, should help you too: Pathfinding and Local Avoidance for RPG/RTS Games using Unity

I personally have't tried this method, but it can help you. http://forum.unity3d.com/threads/navmesh-and-raycast-obstacle-avoidance.135090/

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