问题
I'm trying to use stuff like glShaderSource in C++. Visual Studio says that functions like glCompileShader or glCreateProgram dont exist. I use FreeGLUT to include OpenGL. Does anybody have an idea how I can fix this?
回答1:
On windows, anything beyond GL1.1 must be loaded via the extension mechansim. The most convenient way to do so is by using a GL loader like glew.
来源:https://stackoverflow.com/questions/20722756/problems-with-shaders-in-opengl