Java - Memento pattern and Undo

痞子三分冷 提交于 2019-12-03 21:54:59

问题


I am implementing an undo/redo function which requires me to use memento pattern.

The flow of the partial program : "...the program then store the previous Vector using Memento Pattern, then the newly created object will be added to the Vector. After that, user may choose a show command to show what is inside the Vector, he can also enter undo command to restore, the undo can be repeated until it is restored to the original state..."

From my research, I know there will be an originator, memento and caretaker.

Here's my caretaker program

public class CareTaker {
      private Memento m;
      private Stack s;
      private Vector v;
      // Some of the implementation are not shown

      public void create() {
            // Some of the implementation are not shown
            // Assuming Vector is named "v"
            // Passing Vector to memento
            m = new Memento(v);
            s.add(m);
      }
      public void undo() {
          v = s.pop().restore();
      }
}
public class Memento {
    private Vector _v;
    public Memento(Vector v) {
      _v = v;
    }
    public Vector restore() {
      return _v;
    }
}

Unfortunately , I failed to identify the "Originator" nor I know which one will be. Is this code fragment ever a correct Memento pattern if there is no Originator?


回答1:


The memento pattern is used to save the state of an object without knowing it's internal data structures.

I try to explain it with an Iterator example

public class MementoListIterator<E> implements Iterator<E> {

    public static class Memento {

        private int savedIndex;

        private Memento(MementoListIterator<?> mementoListIterator) {
            this.savedIndex = mementoListIterator.index;
        }

    }

    private List<E> elements;

    private int index = 0;

    public MementoListIterator(List<E> elements) {
        this.elements = elements;
    }

    public Memento save() {
        return new Memento(this);

    }

    public void restore(Memento memento) {
        this.index = memento.savedIndex;
    }

    @Override
    public boolean hasNext() {
        return this.index < elements.size();
    }

    @Override
    public E next() {
        return elements.get(index++);
    }

    @Override
    public void remove() {
        throw new UnsupportedOperationException("Not implemented yet");
    }
}

A client can now save any state of the iterator without knowing how the iterator internally manages it's state.

public class Main {

    public static void main(String[] args) {
        List<String> list = Arrays.asList("A", "B", "C", "D", "E");
        MementoListIterator<String> mementoListIterator = new MementoListIterator<String>(
                list);

        Memento initialState = mementoListIterator.save();

        while (mementoListIterator.hasNext()) {
            String string = mementoListIterator.next();
            System.out.println(string);
        }
                    // Normally we can not re-use the iterator, but
                    // fortuanatly we saved the initial state.

        // restore the initial state and we can use the Iterator again
        mementoListIterator.restore(initialState);

        while (mementoListIterator.hasNext()) {
            String string = mementoListIterator.next();
            System.out.println(string);
        }
    }
}


来源:https://stackoverflow.com/questions/20373876/java-memento-pattern-and-undo

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!