I am creating a game with cocos2d 2.0 BETA 2.0 [The newest one]. And i need to add a joystick in other class. so I call this "CCTouchDispatcher" in my second class. But I can't call like this:
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
So I made this one:
_tocuhDispatcher = [[CCTouchDispatcher alloc] init];
[_tocuhDispatcher addTargetedDelegate:self priority:0 swallowsTouches:YES];
But still can't detect the touches. If I enable the touches in my HelloWorldLayer I could move my object with the touches but no the joystick doesn't work
What could i do?
heedy
CCDirector *director = [CCDirector sharedDirector];
[[director touchDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
来源:https://stackoverflow.com/questions/8965902/using-cctouchdispatcher-cocos2d-2-0-beta-2-arc