I'm trying to solve the famous skyline problem (see gif):
Input(1,11,5), (2,6,7), (3,13,9), (12,7,16), (14,3,25), (19,18,22), (23,13,29), (24,4,28)
Should return, the points that are behind other buildings should be gone and the coordinates of changes in the Y-axis should be in the returning skyline:
(1, 11), (3, 13), (9, 0), (12, 7), (16, 3), (19, 18), (22, 3), (23, 13), (29, 0)
I'm trying to do so by using a divide and conquer approach to the algorithm as to achieve a running time of O(n lg n), but I'm stuck on the merge part.
Everytime I think about it I get confused. For example, I check which one the skylines is first e.g. which has the lower x-coordinate, then I add that + its hight to my new skyline. But then I encounter a skyline thats behind two other skylines, how can I detect this 'collision'?
Do I first check if the skylines have any overlap by checking if left.x2 < right.x1? But then I think what should I check first? Overlap of precedence on the x-axis and everything turns into a big chicken-egg mess.
Maybe I'm thinking too complicated? What I need is the set of highest y coordinates, at every intersection, should I approach it like this?
I think this should be an approach that's easier to wrap one's head around:
Split x-coordinates into start and finish objects for each rectangle, as follows:
rect(x1, y, x2) -> (x1, y, "start", reference to rect), (x2, y, "finish", reference to rect)
So something like:
class MyStruct { Rectangle rect; int x, y; bool isStart; }
- Sort these objects by x-coordinate (
O(n log n)
) - Create an (intially empty) set of rectangles (which will be sorted by y-coordinate, e.g. a BST)
- Loop through these objects (in the now-sorted order) (
O(n)
)- Whenever a start is encountered
- Add the rectangle to the set of rectangles (
O(log n)
) - If it's the new highest rectangle, add that start point to the output (
O(1)
)
- Add the rectangle to the set of rectangles (
- Whenever a finish is encountered
- Remove the rectangle from the set of rectangles (
O(log n)
) - If it's the highest rectangle, find the next highest rectangle in the set and add the point
(current.finishX, new.y)
to the output (O(1)
) (if the set is empty, add(current.finishX, 0)
to the output instead)
- Remove the rectangle from the set of rectangles (
- Whenever a start is encountered
So O(n log n)
.
This can be achieved by modifying the algorithm for merge sort. The algorithm for skyline looks like:
ConstructSkyLine
ConstructSkyLine(List B ) --------------- O(nlogn)
{
If(B.size() == 1)
{
List skyLineList = new List();
SKYLINE = new SKYLINE(B.XL, B.XR, B.H);
skyLineList.add(SKYLINE);
Return skyLineList;
}
B1, B2 <-- Split(B);
List S1 <-- ConstructSkyLine(B1);
List S2 <-- ConstructSkyLine(B2);
List S <-- MergeSkyline(S1, S2);
Return S;
}
MergeSkyline
MergeSkyline(List S1, List S2) --------------- O(n)
{
List< SKYLINEENTRY> skylineEntryList = new ArrayList<SKYLINEENTRY>();
while (S1.isEmpty() && S2.isEmpty())--------------- O(n)
{
S1Item <-- S1.get(0);
S2Item <-- S2.get(0);
If (S1Item.XL < S2Item.XL)
{
Merge(S1, S2, skylineEntryList); --------------- O(n)
}
Else
{
Merge(S2, S1, skylineEntryList); --------------- O(n)
}
}
If(!S1.isEmpty())
{
skylineEntryList.add(S1);
}
If(!S2.isEmpty())
{
skylineEntryList.add(S2);
}
Retrun skylineEntryList;
}
Merge
Merge(S1, S2, skylineEntryList) --------------- O(n)
{
SKYLINEENTRY <-- null;
S1Item <-- S1.get(0);
S2Item <-- S2.get(0);
SKYLINEENTRY.XL = S1Item.XL;
If(S1Item.XR > S2Item.XL) // means over lap
{
If(S1Item.H > S2Item.H) // S1 is higher.
{
SKYLINEENTRY.XR = S1Item.XR;
SKYLINEENTRY.H = S1Item.H;
S1.remove(S1Item); --------------- O(n)
skylineEntryList.add(SKYLINEENTRY);
if(S2Item.XR < S1Item.XR) // full overlap
{
S2.remove(S2Item); --------------- O(n)
}
Else // partial overlap
{
S2Item.XL <-- S1Item.XR;
}
}
Else //S2 is higher
{
SKYLINEENTRY.XR = S2Item.XL;
SKYLINEENTRY.H = S1Item.H;
if(S2Item.XR < S1Item.XR) // full overlap with S2
{
S1Item.XL = S2Item.XR;
}
Else // partial overlap
{
S1.remove(S1Item); --------------- O(n)
}
skylineEntryList.add(SKYLINEENTRY);
}
}
Else // no overlap
{
SKYLINEENTRY.XR = S1Item.XR;
SKYLINEENTRY.H = S1Item.H;
S1.remove(S1Item); --------------- O(n)
skylineEntryList.add(SKYLINEENTRY);
}
}
来源:https://stackoverflow.com/questions/14977339/merge-skylines-divide-and-conquer